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July 8th, 2004, 08:30 PM
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Re: Stupid troop transports that don\'t drop troops...
To summarize:
(1) If this ship with troops is in a fleet, make sure the fleet's strategy is set to "Capture Planet". If it isn't, then...
(2) Make sure the fleet's strategy is one that allows ships to break formation. (when a ship breaks formation, it reverts to its individual strategy. In this case, the troop ship's individual strategy must be "Capture Planet" (please verify).
(3) And this is the part I'm not sure of: Seems like I've heard somewhere that troops won't be dropped if there are active platforms there. Someone else will need to confirm this.
(My problem is I usually glass the planet before the troops can be dropped  )
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July 8th, 2004, 08:30 PM
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Shrapnel Fanatic
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Re: Stupid troop transports that don\'t drop troops...
As warships, they would attack... and then sit back when the defenses are gone...
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July 8th, 2004, 08:43 PM
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First Lieutenant
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Re: Stupid troop transports that don\'t drop troops...
- They break formation because they don't join the combat with other ships.
- They have "capture planet" individual strategy
Is it possible they don't attack because I'haven't declared war "officialy" to the ennemy empire ?
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July 8th, 2004, 09:08 PM
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Re: Stupid troop transports that don\'t drop troops...
The best I seem able to do is to force them to capture the planet, even if they have weapons (at least, I think it worked this way). Otherwise, the troop transport will just fire at the planet until it either runs out of ammo, or the planet has been fully glassed.
It will not be of much help to you, but... Capturing planets work fine when there is no treaty, and so the problem is likely of having both weapons (a Warship role) and troops on board the ship. You should be able to force the ship to act as a warship, or as a troop transport, but both during the same battle doesn't seem possible (unless I am missing something here).
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July 8th, 2004, 09:34 PM
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Re: Stupid troop transports that don\'t drop troops...
Quote:
Originally posted by Alneyan:
The best I seem able to do is to force them to capture the planet, even if they have weapons (at least, I think it worked this way). Otherwise, the troop transport will just fire at the planet until it either runs out of ammo, or the planet has been fully glassed.
It will not be of much help to you, but... Capturing planets work fine when there is no treaty, and so the problem is likely of having both weapons (a Warship role) and troops on board the ship. You should be able to force the ship to act as a warship, or as a troop transport, but both during the same battle doesn't seem possible (unless I am missing something here).
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I never mix mine BUT, if a person wanted to, why wouldn't a strategy with a primary movement of "Drop Troops" and a secondary movement of "Optimal Range" work on a troop ship with weapons? Seems like the game would move to try to drop troops (and if it couldn't due to not being close enough or platforms on the surface, it would revert to its secondary movement orders...Optimal range).
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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July 8th, 2004, 09:37 PM
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Re: Stupid troop transports that don\'t drop troops...
Quote:
Originally posted by trooper:
- They break formation because they don't join the combat with other ships.
- They have "capture planet" individual strategy
Is it possible they don't attack because I'haven't declared war "officialy" to the ennemy empire ?
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You don't have to officially declare war. If your other ships are attacking...then that means you have no treaty. As to why the troop ships aren't doing their job...I can't guess anything other than what I have already said.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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July 8th, 2004, 10:02 PM
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Re: Stupid troop transports that don\'t drop troops...
The strategy you describe is the one for "Capture Planets" by default, which doesn't seem to work according to Trooper (and I couldn't get it to work either ; but you know you shouldn't ask me to get a working strategy).
I have been tinkering with other strategies (Optimal Range/Drop Troops and Drop Troops/Drop Troops), and failed to have a ship able to fulfill both tasks without changing the strategy.
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