.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 15th, 2004, 02:44 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: SE: V expanded ground combat

dmm's idea is a good one- especially if "manually inputting" could also mean passing the data in from some other program as a parameter.

However, the main changes I'd like to see made to ground combat- which would enhance it greatly without noticably increasing micromanagemnt- would be to throw in a few extra (and moddable) ground combat variables:

- "home ground" modifer- so that gas races get a bonus scrapping on gas planets, ice races on ice planets etc.
- An ability that can be added to facilities and/or weapon platform components and/or nearby ships and stations to enhance troop defence so you can build "fortifications".
-Militia numbers modified by population mood/ loyalty/ whatever we get in se5.

As long as all the above are moddable and moddably stackable, these few things would open up all kinds of possibilities for more interesting combat.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.