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				 Re: Small Galaxy or Big Galaxy? 
 I prefer the following - high tech cost - me against 3 or 4 AI players - in 255 system galaxy that i edit myself - put in at least 40 planets in each system - reduce the black hole - nebula systems etc maybe to 1 per 100 systems.  - ive made mines tech cheaper (and limit my minefields - the AI puts out limited amounts) - made missile weapons more expensive (they are to much of an advantage early on) - beam weapons are slightly cheaper - ive created more mineral tech levels and changed the facility amounts
 T1 - 300 per facility
 T2 - 400 minerals "
 t3 - 500 minerals
 t4 - 600 minerals
 t5 - 700 minerals
 t6 - 750 minerals
 t7 - 800 minerals
 t8 - 900 minerals
 t9 - 950
 t10 - 1000 minerals
 
 And the same with radioactives and organics - as well as research and intel facitilies - it makes for a longer game - makes it more difficult expansion wise at the beginning - ive made lots of other small changes ie 25 ship tech levels with ship size ranging from 100 kt up to 10000 kt per ship
 10 levels of base 300kt - 20000 kt - makes for some interesting battles
 
 Cargo facilities go up to 10 levels with 8000 storage.
 
 Numerous other adaptations for my "special" mod and im still tinkering.
 
 On the standard 1.91 game though as MM has it - well 255 systems with 5 AIs at most.
 
 Even on hard its not a real challange.
 
 Waiting for SE5.
 
			
			
			
			
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