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July 27th, 2004, 12:07 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: mod help plz
Ok, then this is going to be your new environment and it is similar to freelancer
Now that you added new Components to the Component data file: you may created new weapons numbers or abilities that the AI can use in that AI’s Design file to load your appropriate items on the Vehicle and then vehicle will have to be constructed by the AI and this is accomplished thru that AI’s vehicle file. Then you may need to address any new Facilities in that AI Facility Construction file and this will depend on the Colony typw and that is generated from that AI’s Planet File… Trust me this list can continue.
This was a very broad answer.
Let us start with an fictitious example or please fill int any title and we will build on this with your AI:
~A new weapon spelled DOOM.
~A new Facility called Heaven.
~We also will create a Hull class that is call FreeLance.
~A few new connecting techs for your research file.
Would you like a new Racial Trait or do you think we can start from this and is there anything else you may want to cover?
[ July 26, 2004, 23:09: Message edited by: JLS ]
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July 27th, 2004, 12:08 AM
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Shrapnel Fanatic
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Re: mod help plz
Kenster,
Did you change the ship sizes, or add new ships to the VehicleSize.txt file in the DATA folder located in your base Space Empires IV main directory?
If this is all you have done, then the AI will automatically use the new sizes. Unless you add new components to the components file, you should be ok. If you do add new components, well then you have a lot of learning and reading ahead of you.
Modding is actually easy, its tracking what you mod for use with the AI's that is hard.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 27th, 2004, 12:09 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: mod help plz
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 27th, 2004, 12:24 AM
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Corporal
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Join Date: Jul 2004
Location: u.k
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Re: mod help plz
ok first to JLS,
i can allready add new weapons,faciltys and new techs trees,they were easy to figure out.lol.ive not messed with the racial traits yet,not 2 sure about them.
and to ATROCITIES,
no change in ship size,ive left all the origanal ships alone,ive added completly new ones and made a file for them in the vehchilesize.txt file,i just copied one of the others and changed its name and so on to how i liked it.and change the pic to for ex..terran_portait_killermk1,and terran_mini_killermk1.that works just fine for me when i play as terran but if i do the same with another race and let the comp play as them will the be able to research and use the new shipsi give them,sorry for the long post,i will check this thread again in tomorrow cos its late and im up early in the morn,thanx again,
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July 27th, 2004, 12:43 AM
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Lieutenant Colonel
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Re: mod help plz
You seem off to a very good start then
Please forgive my eagerness to help, if you have a specific question please be sure to ask
I assume Atrocities has directed you to where you intended to go?
[ July 26, 2004, 23:53: Message edited by: JLS ]
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July 27th, 2004, 04:20 PM
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Corporal
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Join Date: Jul 2004
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Re: mod help plz
im back again,does anyone know what the generic folder is for,there seems to be a race in there,when i start my modded game most of the origanal races seem to all use the generic ship set,does anyone know why.ta
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July 27th, 2004, 04:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: mod help plz
If your mod calls for an image that the race dosen't have, it will try to use the generic one.
For P&N, I had a "Battlemoon" ship size, and used a large rock/none planet as the generic image.
Races such as the Space Vikings will use thier own picture, but if they don't have a special one, the planet shows up instead.
I've lost a few battlemoons because I mistook them for simple uninhabited planets 
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