.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 3rd, 2004, 01:43 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Really dumb (probably) questions about plagues and research

To cure a plague, build a ship with a Medical Bay. Medical Bay level X cures plagues level X and below. [edit: and obviously send the ship to the plagued planet]

Nope, no new techs will open up if you completed the tech tree. You can only use so much intel each turn, though. You are limited to 12 projects; at least one of which should be a Counter Intel project. The most expensive intel project, I think, is Puppet Political Parties; which costs 100000 intel points. You probably wont be wasting any points, but if you convert an entire booming empire's worth of research facilities into intel facilities, you might be making more than you can realistically use. That resource usage could be spent on shipyards making ships. From the settings you mentioned, you are probably miles ahead of the next AI empire.

Slick.

[ August 03, 2004, 15:34: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #2  
Old August 3rd, 2004, 02:21 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Really dumb (probably) questions about plagues and research

And value improvement plants, to convert excess intel and research planets into mineral planets. Have never gotten that far, but that's what I'd do.

[ August 03, 2004, 01:22: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #3  
Old August 3rd, 2004, 06:00 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Really dumb (probably) questions about plagues and research

i think some of the facilities in the organic tech tree prevent low levels of plagues, but the only way to cure them is with ship components.

if you are that well developed, dont forget about building ringworlds or sphereworlds. the ultimate coup-de-grace and sign of imperial might!

and, incidentially, the only way to make sure a sun does not accidentily go nova.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old August 3rd, 2004, 07:56 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Really dumb (probably) questions about plagues and research

It was discussed sometime recently, and I think what the facility ability does is not exactly 'prevent' the plague. I think it cures it, but the plauge is still in effect for one turn.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.