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August 3rd, 2004, 01:43 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Really dumb (probably) questions about plagues and research
To cure a plague, build a ship with a Medical Bay. Medical Bay level X cures plagues level X and below. [edit: and obviously send the ship to the plagued planet]
Nope, no new techs will open up if you completed the tech tree. You can only use so much intel each turn, though. You are limited to 12 projects; at least one of which should be a Counter Intel project. The most expensive intel project, I think, is Puppet Political Parties; which costs 100000 intel points. You probably wont be wasting any points, but if you convert an entire booming empire's worth of research facilities into intel facilities, you might be making more than you can realistically use. That resource usage could be spent on shipyards making ships. From the settings you mentioned, you are probably miles ahead of the next AI empire.
Slick.
[ August 03, 2004, 15:34: Message edited by: Slick ]
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Slick.
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August 3rd, 2004, 02:21 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Really dumb (probably) questions about plagues and research
And value improvement plants, to convert excess intel and research planets into mineral planets. Have never gotten that far, but that's what I'd do.
[ August 03, 2004, 01:22: Message edited by: narf poit chez BOOM ]
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August 3rd, 2004, 06:00 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Really dumb (probably) questions about plagues and research
i think some of the facilities in the organic tech tree prevent low levels of plagues, but the only way to cure them is with ship components.
if you are that well developed, dont forget about building ringworlds or sphereworlds. the ultimate coup-de-grace and sign of imperial might!
and, incidentially, the only way to make sure a sun does not accidentily go nova.
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August 3rd, 2004, 07:56 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Really dumb (probably) questions about plagues and research
It was discussed sometime recently, and I think what the facility ability does is not exactly 'prevent' the plague. I think it cures it, but the plauge is still in effect for one turn.
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