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August 6th, 2004, 06:32 PM
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Shrapnel Fanatic
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Re: What Will Happen To SEIV
http://games.Groups.yahoo.com/group/SE4/message/5348
Quote:
SEV will definitely be turn-based.
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This, of course, is somewhat contradicted by his next message.
http://games.Groups.yahoo.com/group/SE4/message/5351
Quote:
Excellent question! The strategic movement of ships in SE5 will be
turn-based (and simultaneous turn-based) like in SE4. As for combat, that
has not been decided yet. Turn-based ship movement would definitely be
useful since you can manage large numbers of ships (and SE4 players would
not be too thrown off). But real-time does have a certain exciting edge to
it. And real-time battles look so much cooler than the simple move and
shoot of turn-based.
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Aaron puts forth the idea of real time combat. Much debate ensues. Starfury is made as a test bed for the SEV combat engine. It is real time combat. Thus, SEV combat engine will possibly be real time combat, as stated by Aaron Hall.
From 11-4-03 chat log:
Quote:
[17:05] Mephisto: What do you hold as strength of Moo3 (if you ever played it, that is...)?
[17:05] Malfador: Ouch, tough question.
[02:04:44-PM] Malfador: I like some the ways they come at Empire government. And I did play it for a little while, but the UI was a real fight.
[02:05:09-PM] Malfador: And the real-time combat might have been good if the ships were a little larger.
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It would seem that the idea of real time combat is foremost on Aaron's mind. Second thing he thought to say after mention of MOO3. 9 months after the discussion on the mailing list about real time combat, no less.
Quote:
[02:06:33-PM] ZeroAdunn: You might want to take a look at conquest: Frontier wars
[02:06:51-PM] tescosamoa: what part of conquest ??
[02:06:55-PM] ZeroAdunn: It has some interesting methods of real time space combat
[02:07:36-PM] Malfador: Yes, I kind of like Conquest: Frontier Wars. Definitely an interesting use of maps.
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More discussion of real time combat engines, with no denial by Aaron about SEV combat engine.
Then we have this little bit that directly states that SEV will have real time combat, from the 10-21-03 IRC chat log:
Quote:
06:31:23-PM] Malfador: The plan right now is to have real-time combat in SE5 such that ships move and fire much like they do in Starfury.
[06:31:30-PM] Mephisto: Will we be able to save games in simultaneous games in SE5? Please?
[06:31:49-PM] Malfador: Correction - pausable real-time. You can pause at any time to give orders to your ships.
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Incidently, this is why there was not really discussion of whether SEV would be real time or not in the 11-4 chat, as it was a forgone conclusion that the game would have it.
To my knowledge, this statement has never been retracted. Aaron has never since this point said that there would be turn based combat. The news page on malfador.com does not specify which mode of combat there will be, thought it does confirm there will be 3d rendering, and Aaron always seemed excited about having 3d combat to go with the 3d models... I am left with one conclusion based on the information at hand: the plan is still to have a real-time combat engine.
[ August 06, 2004, 17:58: Message edited by: Imperator Fyron ]
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August 6th, 2004, 07:36 PM
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Corporal
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Re: What Will Happen To SEIV
keep it turn based omg. but a nice function would be to be able to watch the combat in replay. this would be really awesome in a Star Wars theme.
Deposed Emperor Fritscht the Dense
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August 6th, 2004, 08:01 PM
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Re: What Will Happen To SEIV
Quote:
Originally posted by Emperor Fritsch the Dense:
keep it turn based omg. but a nice function would be to be able to watch the combat in replay. this would be really awesome in a Star Wars theme.
Deposed Emperor Fritscht the Dense
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It will still be turned based, no doubt about it. The RT aspect of it only comes into play with the combat and even then you will have the option of doing that or having the computer handle it in strategic mode just like in SEIV.
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Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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August 6th, 2004, 11:11 PM
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Colonel
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Re: What Will Happen To SEIV
Quote:
Originally posted by Ragnarok:
quote: Originally posted by Emperor Fritsch the Dense:
keep it turn based omg. but a nice function would be to be able to watch the combat in replay. this would be really awesome in a Star Wars theme.
Deposed Emperor Fritscht the Dense
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It will still be turned based, no doubt about it. The RT aspect of it only comes into play with the combat and even then you will have the option of doing that or having the computer handle it in strategic mode just like in SEIV. I hope so. I'm too old to have that hand-eye coordination you need for real time games. That's why I don't buy them. As long as I can tell the computer to handle the combat, then I'll be happy.
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August 7th, 2004, 12:18 AM
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Shrapnel Fanatic
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Re: What Will Happen To SEIV
After some thought I realized that no matter what happens, SEIV will always be SEIV and that alone means that it will always be a game onto its own.
I know that I will continue to play it for a good many years to come.
With the continued fan support this game will go down in history as one of the most valued of its genera. A true testament to its design, playability, fun factor, and support.
I look forward to playing it each and every day, even when I am burned out I still think about.
Right now I am learning to play Dominions 2 and so far I have found the game to be very enjoyable and addictive.  I now have two great games to play. 
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August 7th, 2004, 12:23 AM
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Re: What Will Happen To SEIV
I know that even when I'm old and grey, I'll still play SEIV if at all possible 
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August 7th, 2004, 12:36 AM
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Major
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Re: What Will Happen To SEIV
Quote:
What a wonderfully rich community you guys have here. I truly wish I'd been a part of it longer, I just got SEIV yesterday. The prospect of everyone moving on in a year or so is a bit of a bummer, but such is progress.
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Just so you know Shrapnel's position, this forum will remain here for as long as the SEIV community wants it.
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Shrapnel Games
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