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August 7th, 2004, 12:18 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Will Happen To SEIV
After some thought I realized that no matter what happens, SEIV will always be SEIV and that alone means that it will always be a game onto its own.
I know that I will continue to play it for a good many years to come.
With the continued fan support this game will go down in history as one of the most valued of its genera. A true testament to its design, playability, fun factor, and support.
I look forward to playing it each and every day, even when I am burned out I still think about.
Right now I am learning to play Dominions 2 and so far I have found the game to be very enjoyable and addictive.  I now have two great games to play. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 7th, 2004, 12:23 AM
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General
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Re: What Will Happen To SEIV
I know that even when I'm old and grey, I'll still play SEIV if at all possible 
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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August 7th, 2004, 12:36 AM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: What Will Happen To SEIV
Quote:
What a wonderfully rich community you guys have here. I truly wish I'd been a part of it longer, I just got SEIV yesterday. The prospect of everyone moving on in a year or so is a bit of a bummer, but such is progress.
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Just so you know Shrapnel's position, this forum will remain here for as long as the SEIV community wants it.
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Tim Brooks
Shrapnel Games
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August 7th, 2004, 01:19 AM
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Shrapnel Fanatic
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Re: What Will Happen To SEIV
Quote:
Originally posted by gregebowman:
I hope so. I'm too old to have that hand-eye coordination you need for real time games. That's why I don't buy them. As long as I can tell the computer to handle the combat, then I'll be happy.
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Hand-eye coordination has nothing to do with it. MM has always stated that if the game is to have real time combat, it will be pauseable real time combat, with the ability to issue orders while paused. Simply unpause the game for a bit after issuing orders, and repause it whenever you need to change orders. No click festing, no reflexes needed, nothing. Multiplayer combat will most likely be handled 100% strategically, just as with SEIV, so it _does not matter_ how it is executed, as you have no intervention anyways. It is only for single player that it is an issue. You can make the AI wait as long as you would like; it will not grow impatient.
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August 7th, 2004, 05:55 AM
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Corporal
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Re: What Will Happen To SEIV
Oh no...the 3D monster is rearing its head...
I would prefer that SE5 include things like better diplomacy and more commodities. I'm disappointed that effort is going to be expended on something like 3D, real-time combat. I'm an older gamer and I would prefer a deeper game, not more eye-candy.
Real-time combat is not going to make SE a better game. A deeper economic system and better diplomacy will.
Oh well. I still have SE4.
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"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
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August 7th, 2004, 06:06 AM
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Shrapnel Fanatic
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Re: What Will Happen To SEIV
Actually it will, as it will improve one aspect of the game... A better combat engine definitely makes the game deeper. It is not the only thing that will be improved, of course. From what little we have seen, modding will become far more elegant. No more need to explicitly define every level of every component family, for example. Not much else is known at this point in time. Certainly, we can expect far more changes than just a change in how combat is executed...
[ August 07, 2004, 05:07: Message edited by: Imperator Fyron ]
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August 7th, 2004, 12:59 PM
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Brigadier General
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Re: What Will Happen To SEIV
I Personally am looking froward to SEV and I am quite excited about this 3D Combat Engine.
I quite enjoyed Starfury, and since the SEV Combat Engine is apparently based off starfury (or maybe i have my rumours crossed  ) , there are several points and speculations i would like to raise here are...
1. Space Empires V combat will most likely be like SEIV in one sector. That means that it provides a lot more stratergy if objects are in that sector. We all complained everything was too small in Starfury like planets and stuff, since combat most likely is confined to one sector everything should be much larger. Imagine fleet battles in asteroid belts or using a gas giant for cover?
2. 2 dimensional or 3 dimensional movement...That would be epic, although maybe difficult to keep track of in huge ship battles. Either way i am happy.
3. Most likely they will keep the starfury type of shield and armour methods. Instead of one giant shield you have one for each side that should make things very interesting. It would make ship battles much more fun, And if certain Skills from Starfury (Shield Regeneration, Hull Repair, Armour Regeneration) were implemented each race would certainly have more tactics to consider
4. Ship Models. Personally i thought although they all looked slightly alike that the Abbidon, Fazrah, Terran and Amonkrie ships were better than their SEIV counterparts, i still prefer Xiati from SEIV but thats ok. If they continue to use the same races (who knows? They might go for something totally new) and Hopefully MM's modelling skills have improved more just imagine what to expect.
Now if you put this together with the sheer scale that is hopefully going to be SEV (A lot of the suggestions people have made in the Sticky Suggestions thread could be implemented as well) Plus the sheer modding scale MM provides with it's games and the community here....
I'll always keep and play SEIV, But I personally think SEV will be an even better game
[ August 07, 2004, 12:04: Message edited by: Raging Deadstar ]
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