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March 27th, 2001, 03:18 AM
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National Security Advisor
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Re: Weapons Modding
HOLD THE PHONE!
I just took a look at the abilities.txt file. For those of you unfamilier with it, this is an neat little file that Aaron proivdes just as a reference to people wanting to do mods. Nothing in the abilities.txt file actually does anything, its just a list of abilities that components and facilities can use.
Any way, there is an ability called "Supply Generation". This is different that the "Solar Supply Generation" and "Quantum Reactor" that are being used by components now.
If this ability does what it sounds like, it may be possible to use in a component like Baal was asking about.
It is possible that this is in the abilities.txt file and not actually a working ability. We will have to try it in something and see if it actually works. I looked through the components.txt file and nothing is currently using it.
Geo
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March 27th, 2001, 03:32 AM
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Second Lieutenant
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Re: Weapons Modding
The ability file lists all abilities in the game but some only work with facilities and some only with components. I think the supply generation ability is for the resupply depot facility but it may work with a component. If it says planet or sector in the ability name it won't work on a component. If it doesn't then it MAY work on a component and vice versa.
Nothing prohibits you from add or mixing abilities as long as the abilities are for the correct items, for example I tried to create a facility that had a cloaking ability to see if I could hide planets but it did not work as cloaking is for components.
[This message has been edited by Marty Ward (edited 27 March 2001).]
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March 27th, 2001, 03:40 AM
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National Security Advisor
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Re: Weapons Modding
You are correct Marty. I just tried it and the Supply generation is for facilities only, although it doesn't say anything about that in the description.
Bummer too, cause I found a really cool pic for the Ram Scoop too.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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March 27th, 2001, 03:42 AM
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Second Lieutenant
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Re: Weapons Modding
geo,
Makes you wonder what the palace ability was to be for eh?
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March 27th, 2001, 03:45 AM
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National Security Advisor
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Re: Weapons Modding
I think Aaron just puts some of those things in there to play with our heads. lol
I'll bet he and richard have a pool going to see how long till they get an email...
"Aaron, I added a facility with the palace ability, and I was wondering..."
geo
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March 27th, 2001, 03:47 AM
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Second Lieutenant
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Re: Weapons Modding
I think the Palace would be a great facility. Lose it and your happiness and resource production go down the drain until you build a new one. Make it cost a fortune!
Maybe in SE5 
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March 27th, 2001, 03:51 AM
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Re: Weapons Modding
That's been discussed quite a bit in the forums here. Apparently it's an idea that crossed Aaron's mind too for it to be in the file already.
It might not take till SE5. Could be something he wants to do when he gets time to work out the bugs, like drones.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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