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Do you own this game? Write a review and let others know how you like it.
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May 7th, 2001, 12:26 PM
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Join Date: Dec 2000
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Re: Suggestions for the Future of Air Command
We're listening and paying attention- it is feedback like this that helps us the most in planning the next Version.
Thanks everyone for their great input!
-Joe
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May 7th, 2001, 04:52 PM
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Join Date: Apr 2001
Location: san antonio, tx, usa
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Re: Suggestions for the Future of Air Command
Hey Joe. Great to hear from you. It's great that you guys are listening to your consumers. If I could take a little of your time, I was wondering if you could give us a hint as to when a new Version will be out (are you working on it yet?) and what it might include? Also, are you considering this Version to be a free update, or will it be a "Air Command 2" that we would have to purchase? Thanks again for making a fun game.
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May 7th, 2001, 08:24 PM
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Join Date: May 2001
Location: Hialeah, FL, USA
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Re: Suggestions for the Future of Air Command
Drunkard....In regards to your inquiry about ATC Simulator by Aerosoft, my friend has it and I got a chance to play. It is almost an exact replica of a real control tower. The voice recognition option is cute. To tell you the truth, it was little to real for me. I could understand why real controllers would take up chain smoking! Very nerve racking. I much prefer Air Command (AC3 RULEZ!), but if your into realism, I don't think you would be disappointed.
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May 8th, 2001, 09:40 PM
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Join Date: Apr 2001
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Re: Suggestions for the Future of Air Command
Thank you.  I was waiting for someone to say that. I suspected it was ultra-realistic and un-fun, but I had to be sure. And I am sorry about squeezing it into the forum, but where else could I ask?
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May 11th, 2001, 04:03 AM
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Join Date: Apr 2001
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Re: Suggestions for the Future of Air Command
If it's not already integrated into the game (I'm waiting for my copy - to Gabe: I've got both the beer and pretzles for the authentic AC3 experience  ), add the ability to change the in-game music. While some may enjoy the Beauty and the Beast soundtrack (cough*me*cough), others may not. Or they might just not be in the mood. Actually, I take this back. And the only reason I am continuing through with this post is because of this "solution". Disable sound in AC3, and run Winamp or whatever in the background while you play for tunes. I forgot about this. :\ Wait, I don't take it back. Being able to change the default music with a "sound editor" would be slick. Go forth and conquer, Joe.
Just don't bother Joe if it crashes with Winamp open (multi-tasking is bad). But if someone *manages* to get it to crash, then we can harp on Joe for this feature. And that is always fun. :Þ
[This message has been edited by Drunkard (edited 11 May 2001).]
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May 17th, 2001, 01:57 AM
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Join Date: Apr 2001
Location: san antonio, tx, usa
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Re: Suggestions for the Future of Air Command
Another thing I just thought of...let's put some restrictions on the pause key. Either have it so that you can't issue commands on pause (which you can do now if things get too hectic), or even better yet, have an option that you will lose points for every command you issue while the game is on pause. This will allow people who don't want the extra challenge to play as it is right now, with no penalties, but allow those who do want the challenge to engage this option. Or another idea, is to have the option to "turn off" the ability to issue commands under PAUSE, and get some bonus points.
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May 17th, 2001, 12:55 AM
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Join Date: Apr 2001
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Re: Suggestions for the Future of Air Command
I just got AC3 in the mail today. And to my horror there was no jewel case. Just a less-than-spectacular paper sleeve. This is a personal thing, but I hate paper sleeves. They're cheap, and they scratch CD's. I swear they do. Anyone who makes up for their lack of life with games knows this. And this has some merit with "normal" people too, because, I have never heard anyone "normal" complain about a less-than-spectacular jewel case.
The "boss" feature dunna work unless ye start a new game. I wish it to work. I dunna know if it has been mentioned. What if I get stuck with the program open and can't pull the mouse over to new game quick enough? (As ridiculous as this sounds. Hey, it's coming from me though.)
[This message has been edited by Drunkard (edited 17 May 2001).]
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April 21st, 2010, 12:27 AM
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Join Date: Aug 2009
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Re: Suggestions for the Future of Air Command
I'll add another I forgot...
5) When you clear someone for takeoff, they are already cleared to climb to 10k on the VOR. Why not allow you, as the controller, to also set their immediate course and alt when you clear them to roll?
You should click on them for takeoff, and it should default to 10k and their exit VOR (or 1K and their destination airport). You should be able to put in a VOR, heading and altitude now and then hit execute, which puts them into takeoff and has them follow the orders you gave them.
This way, I don't have to worry about launching a plane under a whole lot of other planes and having to catch him off the end of the runway to give him further instructions. I can hold him at low altitudes and run him out a bit before lifting him.
That would be much better.
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April 24th, 2010, 12:18 PM
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Join Date: Aug 2009
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Re: Suggestions for the Future of Air Command
6) At the end of the game, show your points details. It only makes sense - if I really suck a score, I'd like to know why. I can only tell if I get on the top ten, which is rather a catch-22.
You should have room on that end splash-screen.
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