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December 28th, 2000, 07:51 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Another pair of bugs from the beta-testers (us players)
quote: Originally posted by LintMan:
I had some sort of planetary firestorm on one of my colonies that killed about half the population... It gave advance notice of the disaster, about 3 turns ahead, but unfortunately, I evactuated the wrong planet in the system (IV instead of VI), so they were toasted.
hehehe.. ooo, that hurts. and you can see it happening even.. I mean, if they can miss an english-metric conVersion on the mars orbiter, I can just picture nasa picking up all these millions of people in a great feat of engineering, and watching dumbfoundedly from orbit as the population of the planet next door is incinerated! with little people screaming over the comm channel - and all the people that were just evacuated by mistake looking really peeved.. ahh, hoooo.
righty, then. back to the TOPIC: It sounds like a bug Frey. If there is any chance you still have the save game, im sure you know what to do with it by now 
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 29th, 2000, 06:46 AM
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Private
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Join Date: Nov 2000
Location: KS
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Re: Another pair of bugs from the beta-testers (us players)
I have random events going on in my games all the time, even on the Infrequent setting. There was one game were I was battling with the AI over a system, where the AI had already established a good hold on it, and I had just got a planet set up myself as a launch point for attacks, and then I got the warning maybe 2 turns later the sun was going to nova....and it did, wiped out the entire system, and prolonged my conquest of those evil Eee significantly, since its next system was 2 warp points away. This Last game I've been playing, an AI controlled planets core became unstable, so I got a good laugh when that exploded. That was one less planet I had to take =) The same game there was a random anomoly that dumped one of my ships off into unexplored territory several systems away. So yes, they definitely do work, though I wouldn't complain to rigorously when bad events don't work against you =P
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December 29th, 2000, 04:10 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Another pair of bugs from the beta-testers (us players)
I finally got one of those "ship damaged in ion storm" reports. It was a colony ship (which I had in a fleet, but only the colony ship was "damaged"). Anyway, there was no permanent damage to the ship. I looked at it immediately, and no damage. Regular hotseat-style game, NO simultaneous turn stuff, etc. Might be that the colony module was damaged, but not enough to destroy it...
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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December 30th, 2000, 12:00 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Another pair of bugs from the beta-testers (us players)
Lessee, I've seen the Ion Storm and Fire Storm events, plus I've had several stars go bye-bye. I've also returned to distant systems after awhile and found them . . . gone.
I've also seen one called the Spacial Anomoly. It picks one of your ships and flings it . . . someplace. It has the annoying side-effect of breaking up the fleet the ship belonged to, even when leaving the rest of the fleet in place (so much for their fleet experience!  ).
I've also had a neutral empire's ship pop into my system spontaneously. I can only assume they've been struck by the same event.
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December 30th, 2000, 03:22 AM
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Sergeant
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Join Date: Dec 2000
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Re: Another pair of bugs from the beta-testers (us players)
I'm running my first game of SE4 and I ran into a Spatial Anomaly event that moved a defense base from my homeworld into another race's home system far away. It's how we made first contact (must have been quite a shock to their defense pickets, heh). The bummer is that I can't move the darn thing since movement for bases is zilch. The race is starting to get PO'd at me because the base is just sitting there like a motionless hunk of meat (albeit a hunk of meat with some teeth). The system it's in is too far away to get to (lying as it does on the other side of the territory of a race that I'm at currently war with.
Anybody got any ideas on what to do here?
__________________
The difference between genius and stupidity is that genius has its limits.
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December 30th, 2000, 03:41 AM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: Another pair of bugs from the beta-testers (us players)
What is even worse is having a mothballed ship being transported somewhere. It is somewhat like your base. Stuck out there until a Space yard ship can get too it. I think that was my first one that hit me. I was wondering why that mothballed ship drifted so far away.
However a base space yard getting teleported behing enemy lines into a nebula could make for a nasty little suprise.
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December 30th, 2000, 05:23 AM
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Private
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Join Date: Dec 2000
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Re: Another pair of bugs from the beta-testers (us players)
what the hell is mothball?
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