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December 22nd, 2000, 12:26 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: AI is BETTER??
By the way, the AI *should* be better. It does seem to have a problem when many enemy empires are present. In a test game I surrendered all empires to one (the Phong). After this "my" AI went straight into offensive (with over 20 sips) and rushed through 2 systems, was not stopped by a minefield and destroyed every enemy colony within reach AFAP. I could not have pressed the attack more. If the AI puts up this fight to me, I'm in seriuos trouble.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 22nd, 2000, 01:01 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: AI is BETTER??
quote: 1.) play with research and not all tech available from start-up. The AI will use the tech but will also build lot of (wasted) research facilities.
I think that this issue should have been fixed with 1.19 patch. Haven't tried it yet though (I always play with the low starting research).
Btw. AI is not harder. It is a MANIAC. More aggressive, huge fleets that really strike, he explores your weak points in defense and uses them. I am currently in war with empire that is 1st on the score list (I am 4th). I have about 4-5 warp points that border his empire. So far he has tried to just storm in, then he tried to get through the black hole, establish a resupply base and then moved 4 carriers in orbit there filling them with fighters (thanks Mephisto  ). When that didn't work he now tries to storm my weakest system (and maybe most important one, I have 1 huge colony and lots of research facilities there). So far I have reached about 100 turns and I am constantly on defense. This is a:
-250 system mid-life galaxy
-20 AI players on difficult setting, NO bonus
-Low research at start and high research cost
Also a note, I have very stable partnership and brotherly relation with Ukra-tal. That guy is in war with his 2 neighboring nations, so I have no treaties with them. So far I have noticed that Ai now is much more consistent in politics and making treaties, and won't rush into partnership in 5 turns like before.
Now this is the most interesting game so far for me. 
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December 22nd, 2000, 04:30 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: AI is BETTER??
I started a new game after loading the patch (my 1.11 game had reached a point where I had partnerships with the 2nd place player, I'd completely destroyed the AI that started in my home system, and I was on my way to developing ringworld/sphereworld parts). Anyway, in the 1.19 game, I started in the same system as the Terrans, and another AI is on the other side of one of my warp points (as I discovered when they came through the warp point and blew up my colony ship). And the Terrans are definitely aggressive - they attacked one of my homeworlds once a turn for two or three turns straight (about time they kept up an attack...). I'm trying to defend myself with escorts, DUC 1's and CSM 1's when my enemies have destroyers and frigates with CSM 2 or 3 and various beam weapons. Fortunately, some CSM weapon platforms have been saving my planets.
I just wish I had more time to play...
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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December 22nd, 2000, 04:39 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: AI is BETTER??
One more point - after reading this thread and a few others, I think we've fallen into the "be careful what you wish for" trap... MM has done a pretty good job of fixing the AI. It's not perfect, but neither am I...
Long live the Moebius Consortium (I hope)!
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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December 23rd, 2000, 05:54 AM
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Major
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Join Date: Aug 2000
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Re: AI is BETTER??
"Installed 1.19 and Mephisto's mod Lastnight..."
Well, the mod could have caused the trouble, and some of the empires are designed to be less aggressive.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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December 23rd, 2000, 12:53 PM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: AI is BETTER??
The AI definitely puts up a bigger fight especially in the early game if you give it a bonus. I am trying to tweak the AI to expand a bit more and keep up a bit better for the middle and end game. They don't seem to take over other AI worlds often and so after I demolish 2 or 3 empires I usually have a substansial lead. I don't know if there is anything that can prevent that except by artificially limiting what I do but I will try a few things and see. There is a setting that says that the AI only guards 3 systems I will try to increase that number first and see if it expands a bit more. If that dosen't help I will try to change a few ship designs and see if I can get some empires to send some time taking over planets with troops. Is there a setting somewhere that tells them to build more troops?
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December 24th, 2000, 02:09 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: AI is BETTER??
You can tweak the AI into building more colonizers, that's a good way to spread them somewhat (at the cost of some defense...).
Biggest hit to the AI in late games is that they NEVER use planet utilization (they just don't research it). I configured the EA to use planet utilization and they can keep up quite good in later games.
quote: Originally posted by Tomgs:
The AI definitely puts up a bigger fight especially in the early game if you give it a bonus. I am trying to tweak the AI to expand a bit more and keep up a bit better for the middle and end game. They don't seem to take over other AI worlds often and so after I demolish 2 or 3 empires I usually have a substansial lead. I don't know if there is anything that can prevent that except by artificially limiting what I do but I will try a few things and see. There is a setting that says that the AI only guards 3 systems I will try to increase that number first and see if it expands a bit more. If that dosen't help I will try to change a few ship designs and see if I can get some empires to send some time taking over planets with troops. Is there a setting somewhere that tells them to build more troops?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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