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Old September 21st, 2000, 10:13 PM
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Noble713 Noble713 is offline
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Default Re: Ground Combat Expansion

Ground combat would take place as soon as troops are landed. For any ground battles that aren't resolved, the planet becomes contested. The planet can't produce anything like during a riot. The units of both sides remain on the planet, and as soon as

1) more troops are landed
2) a player with troops on the planet begins his or her turn

ground combat commences again. Also, militia units spawn at the beginning of the planet's owner's turn.

Um, did I leave anything out? I feel like I did but I can't think of what...
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Old September 22nd, 2000, 12:36 AM
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Default Re: Ground Combat Expansion

I still play Emperor of the Fading Suns on a regular basis in PBEM, but the tactical aspects of ground combat are not that great in it either. The two stacks just go at it without any imput until a decision is reached, much like this model. The difference is that the entire planet is not conquered in one turn, like here. It can take quite a while to conquer a planet, particuarily when playing against a human opponet.

The suggestion of using the existing model of warfare is a good one. It isn't perfect, but it could work. The only problem would be that it would only be for single player, not multi.
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