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October 13th, 2000, 04:37 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: A research question
General,
But whenyou get more and more reseach points you can have 2-4 projects done in a turn. The lack of carryover may be changed later, but think about this you need to know the tech before you can research more and the game may need a turn to realize you have the tech, also there may be other tech tress that get triggered. Just a thought or 2
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Seawolf on the prowl
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Seawolf on the prowl
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October 13th, 2000, 06:02 PM
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Corporal
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Join Date: Sep 2000
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Re: A research question
Seawolf,
I usually research more than 1 tech area at a time. I just wanted to know what would happen. Say you run across a race with advanced missles and your pt def is level 1. Would be nice to jump up a couple levels quickly.
My concern is having to waste research points on technology that I may consider currently unimportant because if I don't spend them I lose them. Then I have to reorder the tech projects to keep the unimportant tech at the tail end of research points.
In SE3 I could set research to 0% (archieve the files) and not lose already spent points. Has anyone tried to turn off a research project in SE4? Are the points lost or is the project partially finished?
[This message has been edited by General Hawkwing (edited 16 October 2000).]
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October 16th, 2000, 08:39 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: A research question
NO idea I will check and get back to you
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Seawolf on the prowl
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Seawolf on the prowl
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October 27th, 2000, 09:41 PM
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Corporal
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Re: A research question
Seawolf,
Any results to report yet?
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October 28th, 2000, 02:13 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: A research question
I think the SE3 research model with percentage allocation was much better. You could have some projects running on backburner while other got alot of attention. And you could easily crashresearch a vital area and jump several levels at once.
I miss the SE3 research model. It would be so much better if they brought it back and made intel ops like that as well.
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You can make friends at home!
-Eric The Viking-
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October 28th, 2000, 04:02 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: A research question
Jubala: I must agree with you... But also, I miss the SE3 interface, the SE3 build queue, and some SE3 game settings (starting tech points, AI starting planets, for example).
Anyway, I believe(hope) that some of those things will be fixed in future patches.
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October 30th, 2000, 01:20 AM
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Private
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Join Date: Jan 2000
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Re: A research question
quote: Originally posted by Master Belisarius:
Jubala: I must agree with you... But also, I miss the SE3 interface, the SE3 build queue, and some SE3 game settings (starting tech points, AI starting planets, for example).
Anyway, I believe(hope) that some of those things will be fixed in future patches.
The more I play both Versions I have to agree with both of you, especially on the Research Screen. I really get a feeling of being limited in Research Options ( the core of the Game IMHO )in the new Version.
I wonder if someone close to the project can explain the reasons for the change to the research interface in SE IV.
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