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October 25th, 2000, 01:24 AM
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Second Lieutenant
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Join Date: Jun 2000
Location: Columbus, Ohio, USA
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Re: How does SEIV compare to SMAC?
Played them both, didn't care for SMAC. It was okay, but didn't push my buttons. This is a lot more fun.
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October 25th, 2000, 04:04 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: How does SEIV compare to SMAC?
quote: Originally posted by Seawolf:
Um,
Seems you want to be convinced to get SE IV.
Hmmm, is that how I sound? That wasn't my intention. The only one in my family who doesn't love SEIV is my wife, who hates all computer games. (Other than that, she's perfect!) I'm planning to buy SEIV for Christmas (for the kids, you know).
quote: Originally posted by Seawolf:
Either you like it or don't you really can't compare the 2.
Why do you think they are so totally different that one can't compare them? They're both 4X games, after all.
quote: Originally posted by Seawolf:
Unless you a reviewer and you trying to get us to do your work for you.
LOL!!! Man, are you cynical! I hope its just a temporary election-year effect. I'm a scientist, actually. We like to compare things.
__________________
Give me a scenario editor, or give me death! Pretty please???
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October 25th, 2000, 04:38 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: How does SEIV compare to SMAC?
DMM,
Sorry my post did come out a bit strong.... Will replay later but consider yourself lucky that your wife does not like computer games as she is not fighting for computer time with you!
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Seawolf on the prowl
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Seawolf on the prowl
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October 25th, 2000, 04:44 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: How does SEIV compare to SMAC?
Hey, you're right! My wife IS perfect!
__________________
Give me a scenario editor, or give me death! Pretty please???
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October 25th, 2000, 05:47 PM
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Second Lieutenant
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Join Date: Jun 2000
Location: Columbus, Ohio, USA
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Re: How does SEIV compare to SMAC?
Mine hates computer games but will sit on the computer for hours playing solitare. It bores me to tears, but it's hard to kick her off. You are really lucky.
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October 25th, 2000, 05:48 PM
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Corporal
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Join Date: Sep 2000
Location: The Earth, same as everyone.
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Re: How does SEIV compare to SMAC?
I have a headache and cannot articulate:
Simply put, SMAC held my attention for around one week.
I think I've played the SEIV demo longer than I played SMAC....
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October 25th, 2000, 06:00 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: How does SEIV compare to SMAC?
SMAC is fundamentally a builder. Build bases, build bases, build more bases... if there is non-rocky space, you can colonize it. There's an emphasis on micromanagement (SEVERE problem on large maps, as the autoformer AI isn't exactly clued, and neither are the governors), and far less on military logistics (for instance, sea and ground units never, ever run out of fuel).
SMAC is decent, but I wouldn't call it great. Too many obvious bugs when released, too many age-old design flaws (The handling of air units is STILL extremely poor; even missiles are blocked by unarmed formers. Your own artillery shelled other pieces of your own artillery. The AI still cheats like a bandit; for instance, it *knows* what tech and resources you have, even when it can't. And the tech model is silly; why is tech cost based solely on the number I have, and not the type/level? And so forth).
The one thing it did pretty well was the socioeconomic model, and even that was skewed (Morgan, for instance, got less benefit from choosing wealth/free market than anybody else because of the breakpoints -- e.g. +1 -> +2 Econ being much, much more useful than +2 -> +3, especially compared to the cost; and the game seemed weighted towards Green).
SE4's a lot better suited as a wargame -- logistics matter, for instance. Tactics matter. Unit design matters; it's not just monolithic attack/defense factors anymore. It's possible to actually benefit a LOT from a surrender due to the vast tech tree, whereas in SMAC a surrender often meant that you got 1-2 badly terraformed bases and a horde of obsolete units to support.
And the endgame (especially on a really huge map) is tedium incarnate due to the lack of stack support, the ability to develop faster engines for ground units, a GOTO command that had problems realizing that Planet was round, and so forth.
Incidentally, I prefer SE4's art to SMAC. The interface is a LOT crisper and to the point, IMHO.
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