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November 18th, 2000, 01:04 AM
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Major
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Join Date: Aug 2000
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Re: AI Players and (lack of) Research
The computer does not cheat at all. Unless you purposely give it a bonus.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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November 21st, 2000, 12:45 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: AI Players and (lack of) Research
quote: Originally posted by Talenn:
Anyone have yet to see the AI truly try and keep up on research points?
Yeap - demo Version .99 (from patches - this seems to make a difference  );
In 1 of 4 games, 1 of 7 AI put really massive effort into research .. but as I started with "Hydrogen/Gas/Bio", I was in the lead all the time nevertheless
Arralen
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 21st, 2000, 01:12 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: AI Players and (lack of) Research
I had a game were I started with rock/CO2 and begun in the same system as the Eeee (gas/CO2). we started with low tech 3 planets, on turn 5 the Eee had constructed their first cruiser(!!!) only researching ship building level 3 took me 5 turns (not researching anything else)I did give the computer a high bonus though.
( I was lucky, I managed to defeat the Eee by trowing plague bombs on their worlds, they couldn't find one of my colonies)
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November 21st, 2000, 03:13 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: AI Players and (lack of) Research
I have started giving the AI a bonus and it does help, you can really tell a difference even with a small bonus. The AI seems to research point defences to stop the early "missle rush" strategy and they do seem to be able to get higher tech levels in shipbuilding earlier than I do. They also seem to protect their home planets a bit better, I was in one protracted battle on a homeworld that had 10 medium and 16 small weapon platforms that between them had 80 plasma missles and 10 point defences. That really makes it hard to get close enough to the planet to take out those WPs. This was only 4 years into the game (40 turns) so it was still fairly early.
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November 21st, 2000, 08:15 AM
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Sergeant
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Join Date: Nov 2000
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Re: AI Players and (lack of) Research
I've also finally been able to go through the AI Facilities file and alter a bit to encourage more research. Coupled with a small AI player bonus its finally starting to do well in some situations.
Now if I could figure out how to make the AI players more aggressive and less likely to be 'treaty happy'...
Talenn
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November 21st, 2000, 05:28 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: AI Players and (lack of) Research
FYI
AI is being constently tweaked. Expect it to get better and better.
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Seawolf on the prowl
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Seawolf on the prowl
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November 22nd, 2000, 03:35 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: AI Players and (lack of) Research
quote: Originally posted by Seawolf:
FYI
AI is being constently tweaked. Expect it to get better and better.
Getting worse would be real difficult, wouldn't it ?  ?
Arralen
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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