Re: Massive Base Mount Weapons.
			 
             
			
		
		
		
		True.  Off-hand I don't see a clear reason for a damage cap; nor do I remember seeing it mentioned in History.txt. 
 
*shrug* 
 
But a starbase can STILL be extremely nasty.  Put on a few massive base-mount ionic dispersers (should be something like 120kt or 150kt each, range *12*, one hit will destroy all engines on a ship, fires every turn).  If feeling really paranoid, add massive tachyon and repulser beams.... 
 
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-- The thing that goes bump in the night 
 
(ADDED:  Actually, the range isn't worth that much except for Religious races, because there's no corresponding accuracy bonus as far as I can tell; trying to hit at range 12 yields 1% or so when Sensors == ECM, which isn't exactly helpful.  But for a Talisman-equipped base, the extra range *will* be terrifying.  And, the Repulsion does scale -- e.g. flinging a ship back 28 squares.) 
 
[This message has been edited by Taqwus (edited 27 November 2000).] 
		
	
		
		
		
		
		
		
			
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				Are we insane yet?  Are we insane yet?   Aiiieeeeee...
			 
		
		
		
		
		
		
	
		
		
	
	
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