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  #1  
Old December 8th, 2000, 05:45 PM

Shadow99 Shadow99 is offline
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Default Re: Initiatives

Actually defenders don't always have an advantage (those DN's & baseships should have a heck of a time gaining init), but besides that...

I've found attackers always have init in strategic combat, but in tactical a human player (haven't played multiplayer so I don't know about two humans against each other) always goes first. I'm my latest game (me vs. 15 comp players) I've been using ships to guard my 4 warp points (nice way to build xp on ships) & I occasionally loose ships in strategic (if I don't feel like playing that battle) were as if I'd played it my 25 ships (1 Baseship, 4 DN's, 4 BS's, & the rest BC's) would have killed the messly 4 DN's before they could fire. Which has proved my theory pretty well.
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  #2  
Old December 9th, 2000, 12:20 AM

Courageous Courageous is offline
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Default Re: Initiatives

If it were me, even in turned-based combat,
I'd to simulataneous damage resolution (only
resolve the damage after all sides have
taken their turns). This would fairly well
do away with the notion of initiative
entirely. This would probably be
a big underlying code change, however.

C//
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