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Old December 17th, 2000, 02:32 AM

Talenn Talenn is offline
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Default Re: Mephisto MOD Version 1.2 Online

Mephisto:

Heh, if the AI would mass ANYTHING and throw it at the enemy it would be a huge improvement! I think that would be my number one complaint at this time...the lack of AI 'aggression'. I can get it to be as hostile as I want it to be and I can usually make it build a sizable amount of competent hardware at this point too. But the lack of the AI's ability to USE that hardware is the stumbling block.

My efforts at modding and altering are on hold until a significant patch that allows the AI to DO something with what it has comes along. I will continue to futz about with it in Hotseat play, but I see no point in continuing against solely AI players unless/until they are actually PLAYING the game.

Here's hoping that we see some nastiness from the AI this coming week.

Talenn
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Old December 17th, 2000, 07:12 AM
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Rambie Rambie is offline
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Default Re: Mephisto MOD Version 1.2 Online

Great work on the AI scripts. If you don't mind, I'd like to add them to the next release of the EA shipset.

A team has been forming to make custom Datafiles for a more complete "Babylon 5 mod" of SE4.

I've got dozens of models left to render, including a Shadow/Drakh one. If you'd like to work together, I'd love to pull our resources to speed up the process.

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Old December 17th, 2000, 07:34 AM

Talenn Talenn is offline
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Default Re: Mephisto MOD Version 1.2 Online

Rambie:

I wouldnt mind giving a shot at a Centauri AI. I've done a few reworks of the AIs for my data, but I'm pretty sure I can provide an AI that works 'generically' too.

So, if that was an open invite, please count me in!

Talenn
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