.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #22  
Old December 22nd, 2000, 09:41 PM

Courageous Courageous is offline
Corporal
 
Join Date: Dec 2000
Location: San Diego, Ca, USA
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Courageous is on a distinguished road
Default Re: Wanted: Cheating AI

"Checkers, IIRC, a comparably simple game (at most... 24 pieces IIRC, on 32 squares with fairly limited branching factor) has actually been solved, 'tho."
----
Right. It's worthy of note to observe that even if we could represent a game like SEIV correctly using classical search (given the complexities and configurational flexibility, this is in doubt), it would actually be IMPOSSIBLE with today's hardware to solve the SEIV AI (or similar) problem using the same kinds of techniques which are used for Chess, Go, and Checkers. The combinatorial expansion is simply enormous.

As for Ben and Imp II, congratulations. I believe you pulled off an outstanding solution to computer "AI," and while I often had to play that game on easy, that's the way it should be.

Oh, BTW: CHEATER!!!

C//
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.