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  #1  
Old May 25th, 2002, 08:45 PM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: Space Empires IV: Modding and other Help Tools/Information

Here is the first pass at sets of generic AI construction and research files to assist in the development of new AIs. (For the Generic AI sets thread.)

Crystaline_AI.zip

Religious_AI.zip

Organic_AI.zip
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  #2  
Old May 28th, 2002, 09:19 PM

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Default Re: Space Empires IV: Modding and other Help Tools/Information

[edit] updated : June 3rd, 2002

here's a spin-off program from the techviewer that i'm working on, it attempts to reads the following files from the dir specified in se4tv.ini:
TechArea.txt
Components.txt
Facility.txt
IntelProject.txt
VehicleSize.txt

if an error is found, the program will abort, and generate an error, including at which line the error occured, example of errors are:
extra blank lines
tech req doesn't exist
tech req level is higher than max lvl
num of tech req is negative
and some more...

any bugs/questions can be posted here Tech tree viewer in the works...

the program
SE4Loader.zip
You have to edit se4tv.ini and change the first field (MostRecentlyUsedDir) to your se4 data dir first.

and the source code, if anyone is interested, or in case i accidently delete mine
SE4Loader_src.zip

[ June 03, 2002, 21:49: Message edited by: Lemmy ]
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  #3  
Old July 2nd, 2002, 11:56 AM

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Default Re: Space Empires IV: Modding and other Help Tools/Information

Minor Program update

ADDED - Search function so you can look for a specific component in the list

Code tweaks to improve efficiency, and reduce filesize.

Program size now 108KB unzipped

Gimboid

Component Modding Program Version 0.90
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Component Modding Program Version 0.92
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  #4  
Old July 14th, 2002, 03:57 AM
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Default Re: Space Empires IV: Modding and other Help Tools/Information *DELETED*

Post deleted by Mephisto
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SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
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  #5  
Old August 5th, 2002, 06:54 PM

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Default Re: Space Empires IV: Modding and other Help Tools/Information

Here is an Excel Spread sheet I use for modding.

It is a list of all techs and there stats. Please use. Note it is not a glossy product. It is for use when you wish to keep track of your over all tech tree... In a spreadsheet format...

Included in this document is just the 1.67 SEIV Stock ... If your making changes copy the tab and do your changes...That way the stock is there for ref.
Please note that this file is opensource, freesource. You may use it and change it at will with no worries of acknowledgement or anything else. If you see any errors please correct and let me know. Thank you.

1028566219.zip
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  #6  
Old August 13th, 2002, 01:28 AM

Atraikius Atraikius is offline
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Default Re: Space Empires IV: Modding and other Help Tools/Information

Updated Version of Generic AI Excel Spreadsheet - fixed a couple of miss-spelling bugs.

inproved the Construct_Vehicle section, added sheet for AI_Speech file (remember those Mad Libs from the 80,s)

1042806417.zip

[ January 17, 2003, 12:28: Message edited by: Atraikius ]
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  #7  
Old November 4th, 2002, 11:04 PM
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Default Re: Space Empires IV: Modding and other Help Tools/Information

Another Version
This time it now removes the "Flicker Effect" which was driving me amongst others mad.

1036443856.zip
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