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April 7th, 2001, 12:44 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: New quadrant mod posted
Ok, new Version of Quadrant mod is up. I have put in the new graphics for nebulae(s?).
Now, the pulsars are a great idea, but there is no need for them to be only 1 tile large. We can make them as the background picture (just like the nebulas are) instead of the central star. Of course, since I suck at making these pictures from the scratch, I could use a link or a picture of some pulsar to put it in .bmp and make a system out of it.
The comets are somewhat a mystery to me. How are they implemented in the game, what do they do (in game of course), what is the syntax for them? Pictures for comets are something I would find much easier to make but I just don't think SE4 supports comets at this moment (I would really like to be wrong about this one).
Krakenup, could you please post link for that site you got nebulae pictures from. Seems that your old post with them got lost in the mist of mod area. 
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April 7th, 2001, 01:22 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: New quadrant mod posted
Oh no, a pulsar is a small thing even if it results from a supernova.  I'd prefer the single tile Version rather than a fixed background. Then you can put it into a system with other stars. It's not too far-fetched to imagine a pulsar as a partner in a binary or trinary system.
The type 'Comet' is available in the SE IV program right now. Whether it has any special powers that are/were intended for it I don't know. If you had a picture or two, though, you could add comets to systems. Apparently they were intended to come in 'small', 'medium' and 'large' sizes like storms.
You might want to post the alternative nebula graphics as completely seperate files since they are quite large, btw. I'm looking forward to those additional images that Krakenup said he could make.
[This message has been edited by Baron Munchausen (edited 07 April 2001).]
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April 7th, 2001, 05:15 AM
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Corporal
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Join Date: Jan 2001
Location: Newport News, VA
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Re: New quadrant mod posted
quote: Originally posted by Daynarr:
Krakenup, could you please post link for that site you got nebulae pictures from. Seems that your old post with them got lost in the mist of mod area. 
http://antwrp.gsfc.nasa.gov/apod/archivepix.html
You can search for specific items if you want. Also, usually, if you click on a picture, there is a much larger one available. Those are the ones I use. Mostly, I use them for wallpaper.
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April 7th, 2001, 08:04 AM
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Colonel
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Re: New quadrant mod posted
Daynarr I just had a look at your new quadrant modification and...
It is just beautiful!!
It will use it as standard from now on and if it is possible from copyright it should be included IMO by MM in their next patch.
Thank you very very much!
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April 7th, 2001, 05:03 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: New quadrant mod posted
I have loaded the mod and think it looks great but it seems that I have less colonizable planets than in the original systems. I use Gas/Methane for my race and usually play with only colonize home planet type. Is this a bad choice with this mod? There seems to be PLENTY of rock planets and fewer Gas and Ice.
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April 7th, 2001, 10:12 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: New quadrant mod posted
Well, its true, there are less planets overall (average is 6.5 per system instead of 9). The planet systems appear more often, though.
The Ice and Gas Giants are not rare; actually it appears that ice and gas giant races using this mod are performing better. This mod is more aimed for players that play in 255 systems quadrants but it should work fine in any other game setting as well.
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April 7th, 2001, 11:48 PM
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Captain
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Re: New quadrant mod posted
if someone could come up with some comet pictures for me, I will be glad to work on attempting to add them to the game, Since they are listed in a number of files maybe they will work. Something besides just the plain white ones. Maybe some blue ones.
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