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April 5th, 2001, 01:42 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: New cultures mod posted
Thanks Daynarr. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 5th, 2001, 12:54 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: New cultures mod posted
I am always surprised about the good ideas in this forum or at the lack of my imagination!
For a long time I thought about a possibility to make neutral AI empires more powerful and interesting. You showed me the way! I will just create a special culture for AI neutrals that gives them several important bonuses. Thank you very much!
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April 6th, 2001, 09:11 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: New cultures mod posted
Daynarr do you know if there are limits for the culture modification percentages?
I used up to 50 and for reseach points this seems to function perfectly, but for the production of resources I don't get the full bonus if my calculations were right.
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April 6th, 2001, 09:22 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
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Re: New cultures mod posted
I seem to remember that it was brought up during the twingalaxies tourney (v1.19) that culture modifiers for production did not do anything. It might be related to that
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April 6th, 2001, 10:48 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: New cultures mod posted
Yep, I remember that bug. It seems that MM didn't fix this one yet.
I guess we'll just have to wait for the next patch. Of course, it would be great if you guys would send a bug report to MM just in case Aaron is not aware of it.
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April 6th, 2001, 10:53 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: New cultures mod posted
I know that it seem that the culture production modifier does not work but does the bonus added to production in the characteristic section work?
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April 7th, 2001, 03:13 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: New cultures mod posted
I feel like Butch Cassidy and the Sundance Kid.... Who are these guys!!!!!!
If you make them with characteristic points the Enhanced Renegade would cost ~5625 points, the Protectors ~12,700 points and the Conqueror ~18,200 points.
No AI bonus when trying these bad boys out!!!
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