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  #1  
Old August 13th, 2002, 10:27 PM
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Default Re: Demo Comments

Quote:
One problem I did see was that the shop keepers move...outside of their shops. I had the magic shop keeper wander all the way out to the back of his shop and into the farmer fields. It was a pain to go and track him down.
Make it a habit to close the doors behind you, and you won't have to worry
A tweak to keep the shopkeepers closer to their stores would be good.

Quote:
Which leads me to my next point. Money is unbalanced as the most expensive thing I've seen were only just over 1000 gold and I got to 30000 extra by the end just be selling junk, but maybe that will get more understandable with the full game.
Most of the junk being sold in the stores is pretty cheap. However, anything that is enchanted is much more expensive. "Godling Merkand's Gloves of Armageddon" type items would be significantly out of your price range.

As you progress in the game, more enchanted items will turn up in the shops, and you will start spending your money faster and faster.
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Old August 14th, 2002, 12:02 AM

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Default Re: Demo Comments

I like the idea of having containers that can hold many items but only take up on slot.

Magic bags of holding that play around with the weight of items inside would be cool. Not sure if this could be made as a Mod, this could be good or bad, depending on if the item was cursed, might be fun.

The other idea I have is to have a keg ring. The keys do stack which is nice, but all keys end up on the ring and it takes only one slot. I think food should stack, and potions should as well. Anything you are going to collect alot of should stack, this would include scrolls that are the same type.

Treasure should be converted to gold on the spot and added to your total, it shouldn't take up a slot. If this can't be done then treasure of the same type should stack.

One thing that would help is some sort of teleport back to town like Diablo 2 has. That way you can zip back and forth and it's no big deal. I have started dropping stuff because going back to town and coming back is a pain, and not very fun. Again not sure if this could be put in as a Mod.

Just a few ideas, and are as always, IMHO.
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  #3  
Old August 14th, 2002, 01:14 AM
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Default Re: Demo Comments

The more I think about it though the whole idea of "slots" is just wrong. You should have a limit to the bulk you can handle, and the weight you can carry, but being under both and running out of "slots" jsut is something I have never seen before in an RPG. Hoperfully that it something that gets patched out fairly early.

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Old August 14th, 2002, 01:58 AM

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Default Re: Demo Comments

Yeah Geo. I tend to agree with you about the inventory. It seems now it's the worst of both worlds. I wonder if the Devs read this forum and what they have to say about this topic...
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Old August 15th, 2002, 01:05 AM

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Default Re: Demo Comments

The inventory has had a lot of complaints by the beta testers too.
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Old August 15th, 2002, 01:54 AM
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Default Re: Demo Comments

Well, I am not worried about it. From my experience with Malfador's level of support of his games I have every confidence that this issue will be taken care of at some point.

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Old August 14th, 2002, 05:12 PM
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Default Re: Demo Comments

A few more comments, I just got the demo...

The game does NOT like alt-tabbing!!! The graphics go all weird and all you can do is quit... either add a redraw screen command, make it do this automatically when alt-tabbed back to, or disable alt-tabbing!

"Hunger" should be labeled "Satiation" - +80 to hunger from food makes it sound like it makes you more hungry!
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