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  #1  
Old April 5th, 2003, 12:55 AM
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Akachaki Akachaki is offline
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Default Re: New Mod by Necro...

I don't think this place will get deserted at all. i still try to post some new thread (without success). currently it is on a low but im sure there will be more people in the upcomming months. the thing that would bring more people would be na upgraded Version of the demo , like this people would think dungeon odyssey is much better and they might feel more like buying it.
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  #2  
Old April 5th, 2003, 07:59 PM
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Default Re: New Mod by Necro...

I had fun running two of my test monkeys (a Ranger and a Mage) through there . For improvements I'd suggest maybe a few more rooms to add variety. Also a unique room with a guy selling ammo would be handy =).

Btw, I am working on a new Version of the Hack and Slash mod...

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Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
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  #3  
Old April 17th, 2003, 01:38 AM
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henk brouwer henk brouwer is offline
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Default Re: New Mod by Necro...

Just want to say that I really enjoy the mod, it's quite different from the MM modules. Imagine my suprise when my first fighter entered the dungeon, and was torn to pieces within a couple of seconds...

For improvements I agree with Rollo, a bit more variety/eyecandy would be nice.

I also encountered a small bug (not fatal, I could continue playing): When starting the module (on expert) the game gave a "toomanymonsterpictureserror" or something like that, it claimed the number of monsterpictures used exceeded the maximum of 200. I could still play, but the fonts in the game were all messed up. other than that I didn't encounter any problems. (didn't complete it yet)

Keep up the good work!

[ April 16, 2003, 12:39: Message edited by: henk brouwer ]
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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