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June 10th, 2003, 09:53 PM
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Re: The Misadventures of the Missed Adventurers
ooc:[yep. update.]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 11th, 2003, 04:34 AM
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Re: The Misadventures of the Missed Adventurers
The battle done, Jack cancels his sun spell, and the temperature goes back to normal.
"He does seems to be wrong about one thing, at least. His reason for staying is that nobody can open a door from inside the labrynth - that wouldn't be a problem, given a powerful mage. You could just hold one open. It's likely that he can't get in that way, either. Then again, that could be why he mentioned the traps, and I just misheard. If it were just a matter of opening a portal, sending someone through, having that person grab a sphere, and come back, he wouldn't need adventurers; he'd need a brick-carrier. It's likely he would open a door to the entry of the maze, and keep it open while we went in to move the spheres around. Oddly, once they started moving his direction, they would actually stabalize the portal, too, so that he wouldn't need to. This is about the only way he could get his hands on them in a timely fashion, as you can't teleport the spheres themselves or open a dimensional door near them."
"About the spheres of stability: ultimately, they won't be necessary. The instability of the forming region imports life of various sorts; we have already seen it bring in wolves, trees, grass, and us; the imported life has a cumulative stabalizing effect. In a few days, perhaps weeks, things will be totally stable anyway, and the spheres would be unnecessary for what he seems to want them for. Interesting though - he didn't say why he wanted one - he simply listed a few facts about his own abilities and the spheres' abilities, leaving us to draw the conclusion that he wants them to stabalize his domain."
"If the spheres work the way I suspect they do, he may want them for the bound-up energy. Remember those rocks I tossed down the stairwell? In theory, both of them will have a stabalizing effect similar to that of the spheres, only on a much smaller, more local scale - about an inch or so, just enough that the rocks themselves won't be absorbed by the next change. I didn't need to put much energy in there. Someone who knew how could extract that energy, but there isn't much, so it would be rather pointless. With enough energy to stabalize five miles . . . you could turn a human into a dragon, a very BIG dragon, permanently. He does appear to be getting along in his years, and dragons never die of old age - they just keep slowly growing in size and in power until something kills them. Some other things you could do: keep a rather large castle floating above the clouds for a millenia; produce a healing spring that will Last nearly forever; end the world; feed a zillion people for a century; feed a hundred people for a zillion years; nearly anything, really. Mind you, this doesn't necessarily say anything about his motives; there isn't any way to tell what he wants with one of these spheres."
"As for not teleporting and no dimensional doors - that's almost certainly an effect of the spheres. As far as that goes, he's right - I couldn't teleport within a thousand yards of such a thing. I've got other ways of traveling that wouldn't be affected by it; however, they are much slower and I would have difficulty bringing much with me."
"Personally, I don't have any use for a stabalizing sphere, either way. I can infuse things with energy to prevent their dissolusion in an unstable region, or (given time - and I have lots of it) into a building to protect everything inside. I'd much prefer a good reference on planar travel, as I will need one of those to get back to my master's tower, so I can read more of his books."
"If these spheres aren't what he says they are, I should be able to tell once we get close. I'm game, especially if he'll give me a good book on planar travel."
ooc:[Even if he gets the book, it will take Jack a while to read it, and he likes traveling around like this. Besides, he has a decade or so of vacation built up.]
[ June 11, 2003, 03:55: Message edited by: Jack Simth ]
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June 11th, 2003, 04:43 AM
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Re: The Misadventures of the Missed Adventurers
ooc:[does jack have to talk so much?  i'll come up with something brilliant for mr. mage to say. and D., since he should probably say something.]
"your partially right" the mages voice comes out in midair. "the labrynth cannot be teleported into except at the entrance, not just because of the spheres influence, but because the labrynth was deliberatly constructed that way. teleportational travel is cut off so well that the research to get to the entrence took me a noticable portion of my years. the research to move a sphere of stability took a substantual portion of them."
ooc:[gotta have paragraph's] "the protections inside the maze only have the difficulty of the additional time it took to learn how to transport more than one person. in truth, that might have been suffient against most who could try the attempt. as for what i could do with one? have you considered the difficulty of drawing magic out of an imposed partial change nullifying artifact? nothing so crude or nearly futile, i assure you. i will tell you no more. i guard my secrets. if you do not wish a sphere of stability, i will offer a spellbook of spell mastery, instead. through it, you could learn all the spells of a paticular realm, up to master level. of course, you must wait from six months to fifty years for it to update itself, but what matters years to those who measure in centuries?"
D. says "what do you call yourself?"
"sometimes, an idiot."
ooc:[yeah, all that and the only thing i could think of for D to say is 'what do you call yourself?' i've got to try harder]
D. "what use would you suggest for a sphere of stability?"
"perhaps you could consider using it's influence to nulify changes you disaprove of, to speak of only one advantage. not the easiest thing for one of your learning to do, but it has possibilities. enchantments can be detected, but how do you detect stability? you three must learn subtle. your dispatch of my golem was not subtle. effective, but noisy."
ooc:[so i moved something he said, and gave a question to D.]
[ June 11, 2003, 04:15: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 11th, 2003, 04:46 AM
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Re: The Misadventures of the Missed Adventurers
"A book of Mastery? It is worth much trouble to obtain such a tome. And yes, I would prefer such a tome over the sphere, as the sphere would hamper my own movement, which I consider very valuable."
"As for the golem, subtlity wasn't needed; we were herded here, so you already knew we were coming. The stealth of a subtle attack would have been quite pointless. However, the speed of a noisy solution was useful. Wisdom lies in knowing which tool is most appropriet to the situation."
Jack stops speaking, and thinks:
.elbissopmi krow 'srotitepmoc sih ekam dluoc ti ,niaga neht ;tluciffid erom krow sih ekam dluow tI ?ytilibatS fo erehpS a htiw tnaw egam noitamina na dluow tahW .ytlaiceps sih eb ot mees soed noitamina tub - srood lanoisnemid dna gnitropelet eht htiw tahw ,dezilaiceps yllatot t'nsi egam eht ylsuoivbO ?egam noitamina na eb siht dluoC .deilppa eb ot ti rof tiaw neve t'ndid ti ;noitulos a dah ew ees dluoc ti sa noos sa delf rood eht dna ,ecneserp ruo ot dednopser melog eht ,efil gnissap fo sulumits eht ot dednopser spart eht :tca yllamron tonnac taht sgniht ot ytivitca gnitnarg tuoba erew ereh deretnuocne ew slleps eht tsoM ?cigam tsuj naht rehtruf sezilaiceps egam siht taht eb ti dluoC .ylkciuq stcurtsnoc tnemtnahcne egral fo yteregetni eht gniyfiyrev rof euqinhcet ralimis a esu I .tsiser taht secalp rof gnihctaw dna retfa yletaidemmi gniwollof evaw retnuoc a htiw egnahc ronim yltnatropminu fo evaw niht a tuo gnidnes fo rettam elpmis a s'tI ?tluciffid eb ytilibats gnitceted dluow yhW
ooc:[For those of you having migranes, that is perfectly sensible. Jack's strange (if you haven't noticed) and doesn't think in a manner compatible with mind reading (so the mage can't read Jack's mind). For those of you who don't want to take the time to puzzle it out, a translation can be found here. But that's cheating!]
Quote:
Originally posted by narf poit chez BOOM:
ooc:[does jack have to talk so much? ]
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ooc:[YES! Of course he does! He has a lot to say! ]
ooc:[Seriously though, how many specialists don't have a lot to say when they are talking about some fine point of their specialty? Jack's specialty just happens to be magic and energy.]
ooc:[Also, even if Jack does get a good book on planar travel, he may very well need a different reference to be able to find the right plane to go to.]
[ June 11, 2003, 06:28: Message edited by: Jack Simth ]
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June 11th, 2003, 12:25 PM
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Re: The Misadventures of the Missed Adventurers
(ooc: I'm still lurking people, think of me as having cast a 'veil of invisability' on my character. If need be, I'll wisper any comments to your characters.)
Jack, ma I lufrewop ro keew woh tuoba yrassecen si naht erom laever ot ton ,revewoh esoohc I .stra lacigam eht ni desrev llew ma oot I ,yrassecen si noitalsnart on
Jack, Narp,.. I was just thinking,.. if this 'Labyrnth' has 'Orbs of Stability' (which is a very powerful aftifact) there is a good chance that there will be much more 'treasure' to be found. Sure there will be dangers, but we are adventurers so danger is our profession. And just think of the tales we well be able to tell if we succeed. I say we fetch this wizard his orb and find out what other treasures we can liberate from the labyrnth.
Cheers! 
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June 11th, 2003, 03:12 PM
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Re: The Misadventures of the Missed Adventurers
ooc:[David: .ekatpu eht no tsaf sa yliressecen si draob eht no enoyreve ton tub ,sey]
[ June 11, 2003, 20:10: Message edited by: Jack Simth ]
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June 11th, 2003, 09:10 PM
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Re: The Misadventures of the Missed Adventurers
Having obtained Narp's, D's, and Jack's permission, the mage hands each a set of gloves and says"These gloves will allow you to move the spheres of stability once you reach them."
The mage then tosses Narp a small ring, and says
"Simply speak 'Cliff' at this ring when you are at the entryway, and I shall open a portal to bring you back."
With that, the mage gestures, and a portal appears on the ground in front of the party, and everyone steps through. (The mage can make another portal to transport Katchoo's character if the wolf wants to join.)
The party finds itself in a stone room, with an open archway on one side. Faint purple runes can be seen on the cieling, walls, and the arch. Jack looks at the doorway and says
"That's odd - the air isn't moving right in there."
Jack reaches into his robes, pulls out a small wooden disk, and tosses it through the doorway.
It stops in midair.
"Hmm. It seems we have a very stable situation in there. What makes this room different?"
Jack then proceeds to examine the walls, cieling, and doorframe.
ooc:[First task: figure out how to traverse the maze without suffering the same fate as that wooden disk. I have some ideas on how my character can make it happen, but I will give the rest of you some time to think of things.]
[ June 11, 2003, 20:12: Message edited by: Jack Simth ]
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