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Old April 7th, 2001, 05:07 PM
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Baal Baal is offline
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Default Re: Any way to get rid of the \"requires remaining movement\" for stellar manipulation?

Well, then change the max engines on your bases to 1, and vwalla there ya go, movement points. Of course you will be able to use stellar manipulation then, but you also might have the AI start flying around the galaxy with a starbase or 2.

I just had a awesome idea (Actually only pretty good). Edit your components.txt file and add the ability for all the stellar manipulation to have one movement point. Then when you stick your SM stuff on your star bases you will have movement.

Of course you still might need to change the vehicles.txt so that your bases are allowed to have that one movement point.

Just a thought.
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