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  #1  
Old April 13th, 2001, 01:09 AM

Devnullicus Devnullicus is offline
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Default Re: Patch wishlist

Make an option in the Colonizing window to list planets by distance from homeworld.

[This message has been edited by Devnullicus (edited 13 April 2001).]
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  #2  
Old April 13th, 2001, 02:51 AM

Marty Ward Marty Ward is offline
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Default Re: Patch wishlist

On domed worlds the population seems to large, homeworlds actually do seem somewhat underpopulated. Must be a pretty big dome
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Old April 13th, 2001, 03:09 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Patch wishlist

quote:
On domed worlds the population seems to large, homeworlds actually do seem somewhat underpopulated. Must be a pretty big dome

The icon is a single dome, but in "reality", each city or even house could be domed individually, and that would add protection against space bombardment.
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Old April 13th, 2001, 03:25 AM

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Default Re: Patch wishlist

quote:
Question asked by capnq : 53) Surrender not based on score. What else could it be based on? The AI has to have some criteria to decide with.



This would have to be worked out and I think it is a difficult problem. Maybe a rating system is established that tallys points based on the current situation and what has happened or not happened to the ai - similar to the politics system where certain actions adjust the anger level of the AI. Maybe all the AIs planets must be blockaded, the number of battles its lost, planets destroyed, ships destroyed.

Several things could be done - just one of the problems with basing surrender on a high score is that when one of your planets rebel - they also inherit all of your tech. When your opponent can see that rebelled planet - they can demand its surrender,and it will surrender to them- then your opponents gains all of Your tech from that new empire - its a bad hole in surrender. Empires shouldnt surrender unless there is military pressure being placed against the empire and it faces certain extinction.

An empire you are not even at war with should not surrender to you just because you have the highest score.


[This message has been edited by AJC (edited 13 April 2001).]
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  #5  
Old April 13th, 2001, 03:21 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Patch wishlist

quote:
Originally posted by dogscoff:
Populations move by themselves- A small percentage of a population's growth on a planet represents immigration from nearby planets.

This could work for nearby allied worlds as well - After all, any country in the world today has a small population of resident foreigners from friendly countries.

What do you think?



And sometimes that small population of resident foreigners are from not-so-friendly countries. Maybe allow members of enemy races to "immigrate" (read: escape from their oppressive empire into your glorious empire). These immigrants cause unhappiness when they move in - you know, the typical "stinkin' illegal immigrants coming over and taking OUR jobs" kind of attitude.
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  #6  
Old April 13th, 2001, 03:36 PM

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Default Re: Patch wishlist

A new algorithm that determines surrender should do do based upon the empires percieved level of threat to its existence. Essentially it should determine if the race's position is hopeless or not. This should further be modified by the races demeanor. A bloodthirsty race is more likely to be like the Japanese in WWII and be very hard to get to surrender while a more peacable race would be more like the Italians.
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Old April 15th, 2001, 07:04 AM
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Default Re: Patch wishlist

I'd like to see fighter Groups launched on the main game screen NOT use up all of their movement. Right now it is almost impossible to launch an interplanetary fighter strike against an enemy fleet because it will usually have moved or left the system by next turn. Launching should only use 1 or 2 of the fighters' movement points.

I really like the migration idea too. I think Stars! Supernova Genesis is supposed to have that.

I too would like to see the AI capable of mounting a credible offensive, complete with coordinated multi-system attacks and planetary invasions.
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