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  #1  
Old April 9th, 2001, 05:41 PM
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Default Re: Has anyone seen the AI be aggressive? TDM-Modpack

Any feedback on the Colonials or Piundon?
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Old April 9th, 2001, 06:19 PM

Atraikius Atraikius is offline
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Default Re: Has anyone seen the AI be aggressive? TDM-Modpack

I've ended up quiting 12 games since the Last TDM-modpack (all set for 200pts, 100 systems, and AI at hard) all but two of them because I was so far behind I didn't stand a chance. (the other two were after using Daynarr's quad mods, and in those I was stuck where I could only colonize 1 or 2 worlds without reaching a point where I ran out of fuel). In those I only ran into the Colonials once where they wern't peaceful towards me. The Piundon have been very hostile, but I have been running into them very early, and so far up to at least turn 25 they have been almost more of an annoyance than a threat. I believe it is from them being very suceptable to missles early in the game, due to thier use of shorter range weapons at that point in the game.

Overall, the Pyrochette are typically fighting over 1st and 2nd place, with the Colonials and Rage running in the 3rd to 6th place range.
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Old April 9th, 2001, 10:01 PM
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Default Re: Has anyone seen the AI be aggressive? TDM-Modpack

Talking about the Colonials: in games with 10 starting planets and full tech, is a good idea to start building Dreadnoughts from the start, then, they have advantage. But in games with 1 starting planet and full tech, they go lack of resources very fast, and usually have only 1 or 2 attack ships, then in my opinion, they have a big disadvantage with this kind of games.

And yea... in my test games, the Pyrochette are usually in the first place... but I never wanted to speak a lot, because I don't want the people think that I have not an objective opinion.
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Old April 9th, 2001, 11:06 PM
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Default Re: Has anyone seen the AI be aggressive? TDM-Modpack

Master - that is probably b/c I took out hull limitations in the early turns. It was working fine when the AI used the maintenance limitation (which is currently not being used - hence the reason why a lot of races are running out of resources). I think I saw somewhere that this was fixed in the forthcoming patch.
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Old April 9th, 2001, 11:41 PM
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Default Re: Has anyone seen the AI be aggressive? TDM-Modpack

"I took out hull limitations in the early turns."
Yes Tampa, I agree with you.

"It was working fine when the AI used the maintenance limitation (which is currently not being used - hence the reason why a lot of races are running out of resources). I think I saw somewhere that this was fixed in the forthcoming patch"

I hope that you're right!!!
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Old April 11th, 2001, 03:33 PM
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Default Re: Has anyone seen the AI be aggressive? TDM-Modpack

In my latest game, the Piundon and the krill have been fighing each other since day one.
The Krill have been very aggressive at wiping out Piundon planets and the Piundon have been very agressive at taking out krill ships. every turn or so one will attack the other. My system in the battlefield for most of the battles. I sit between both and have treaties with both. Battles are always taking place over my planets. I can't pick sides, because neither will break the treaty. So my option is to move my fleets over both their homeworlds and maybe take them both out at the same time.

[This message has been edited by Dracus (edited 11 April 2001).]
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