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  #21  
Old April 21st, 2001, 02:00 AM

Marty Ward Marty Ward is offline
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Default Re: Strategy Guide in the Archive

Mining planets also usually produces a suprised look on a human opponent, the first time After that they get smart but that means the minesweepers must enter combat and you have a chance to take them out.
The best thing about using mines as a planet defense is every planet can produce them. They don't take up much space so you can keep them in storage until the enemy appears and then launch them. They are really good when used in conjunction with fighters.
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  #22  
Old April 21st, 2001, 02:43 AM
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Default Re: Strategy Guide in the Archive

How about this against a human player?
Put a small number of mines on A WP then the sectors all around it put a few mines. They will come through the Wp hit the mines and then send in a mine sweeper clear the WP. when they move their fleet from the WP out into you system, they hit some more mines. They will get so freaked about were you may have placed mines. Or sneak into their system and drop mines either in the shipping lanes or out around one of their planets. What a suprise they will get.

(hope no one reads this that is in a game with me. looks around...)


[This message has been edited by Dracus (edited 21 April 2001).]
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  #23  
Old April 21st, 2001, 03:31 AM

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Default Re: Strategy Guide in the Archive

Thanks for the additional ideas folks. Along with some others currently on the board they'll be in the next revision, which should go up late Sunday evening. I've included all the Q&A from the MM page, and now I just have to go thru the remaining threads I have saved to be sure I have covered everything.

After that it should be only new stuff from now on. (Sorry about the delay, I've had to work late all week.)
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  #24  
Old April 23rd, 2001, 06:38 AM

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Default Re: Strategy Guide in the Archive

The zip file in the "Space Empires: IV - Modding and other Help Tools/Information" archive has been updated (same name: SE4 Dubious Strategy Guide).

The "SE4 Dubious Strategy Guide" is an editted compilation of threads from the forum. It is a "work in progress".

Revision 18 Apr 2001: finished adding MM site Q&A to the beginning of appropriate topics. Created separate sub-topic for "Scanners and Obscuration" under "Projecting Your Influence". New sub-topic "Fighters" under "System Defense". Additional ideas under "Minefields", "Opinion" under "Beginner's Game Tips", "Fleet Operations".
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  #25  
Old May 21st, 2001, 07:15 AM

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Default Re: Strategy Guide in the Archive

The zip file in the "Space Empires: IV - Modding and other Help Tools/Information" archive has been updated (same name: SE4 Dubious Strategy Guide).

The "SE4 Dubious Strategy Guide" is an editted compilation of threads from the forum. It is a "work in progress".

Comments and additions or corrections are welcomed in this thread.

Revision 20 May 2001: Added sub-topic "Basic Strategy" under "Beginner's Game Tips". Added to "Research Strategies".



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  #26  
Old May 29th, 2001, 06:30 AM

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Default Re: Strategy Guide in the Archive

The zip file in the "Space Empires: IV - Modding and other Help Tools/Information" archive has been updated (same name: SE4 Dubious Strategy Guide). Link to the first 'Modding Tools' Archive page: http://www.shrapnelgames.com/ubb/For...ML/000019.html

The "SE4 Dubious Strategy Guide" is an editted compilation of threads from the forum. It is a "work in progress".

Comments and additions or corrections are welcomed here.

Revision 28 May 2001: Added some forum commentary on "recommended mods" and "combining mods" to the "Mods and Mod Packs" topic.
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  #27  
Old June 3rd, 2001, 11:12 PM

Dubious Dubious is offline
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Default Re: Strategy Guide in the Archive

The zip file in the "Space Empires: IV - Modding and other Help Tools/Information" archive has been updated (same name: SE4 Dubious Strategy Guide). Link to the first 'Modding Tools' Archive page: http://www.shrapnelgames.com/ubb/For...ML/000019.html

The "SE4 Dubious Strategy Guide" is an editted compilation of threads from the forum. It is a "work in progress".

Comments and additions or corrections are welcomed under this topic.

Revision 03 Jun 2001: Added some forum commentary on "colonization strategy" under the "Colonies" sub-topic; on unzipping new race files under the "Mods and Mod Packs" topic; on combating a technological disadvantage under the "Combat Tips" sub-topic; on Satellites under "SHIPS, SATELLITES, ETC" topic; on using Sensors with Missiles and PDCs under the "SCANNERS AND OBSCURATION" topic; on 'why an AI appears to be doing nothing' and 'what affects population growth' under "AI Behavious"; on clarifying who is dominant when proposing Subjugation treaties under "TREATIES" topic; on population limits for colonizers under "Colonies" subtopic.

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  #28  
Old June 4th, 2001, 01:49 AM

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Default Re: Strategy Guide in the Archive

Thanks for all your hard work!
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  #29  
Old June 5th, 2001, 04:24 AM

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Default Re: Strategy Guide in the Archive

You're welcome!

And thanks for the kind words. Since there are no download counters, I have no idea if anyone even looks at it except for the occasional pointer to a new member or comments like yours. So 'thank you' for the encouragement. That quick line is appreciated.
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  #30  
Old June 5th, 2001, 08:21 AM

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Default Re: Strategy Guide in the Archive

You're VERY welcome, except for the fact that reading that guide for hours is not making me sleepy! Darn it!

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