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  #1  
Old April 12th, 2001, 03:58 AM
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Default Re: Should large mines be counted as three mines for sweepers?

ISTR another thread that suggested putting armor-skipping/anti-weapon/antiengine/etc. components on mines. They'd be "one-shot" weapons like nuclear-pumped lasers would be. Has anybody tried to mod components like this?

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Old April 12th, 2001, 04:24 AM

Marty Ward Marty Ward is offline
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Default Re: Should large mines be counted as three mines for sweepers?

If you want to defend against Organic armor with mines just put larger warheads on them. A medium warhead does 200 points of damage, enough to destroy one organic armor component. IIRC once an organic armor component is destroyed it does not regenerate. Takes larger mines to stop them but it can be done.
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Old April 12th, 2001, 04:38 AM

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Default Re: Should large mines be counted as three mines for sweepers?

I have put anti-engine on a minehead it seem to work!
Can't see why the components would not work, except as pointed out during those threads, the mines will keep going off if there is an enemy ship in the square. So if you load um up with anti-engine/ anti-weapon they will all go off as the ship is still alive.
But they would make for excellant bobby-traps and also for those empire who use boarding parties!!! No engines- No supplies before fight- no shields/ weapons
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  #4  
Old April 12th, 2001, 08:44 PM
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Default Re: Should large mines be counted as three mines for sweepers?

Has anybody tried putting shield disruptors & boarding parties on a mine?
What about a really expensive alliegiance subverter?
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  #5  
Old April 12th, 2001, 09:05 PM

Nitram Draw Nitram Draw is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Boarding parties on mines? Thats cold, real cold!
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Old April 13th, 2001, 12:08 AM

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Default Re: Should large mines be counted as three mines for sweepers?

From the previous mines thread IIRC shields are not active against mines.
As for boarding parties...... now there's a good idea

As or sweepers treating large mines as 3 targets....nah. It would be better if there were large warheads to justify larger mines, say something that could seriously dent an organic kamikaze minesweeper. 400 damage and 15 - 20kt space requirement, expensive to build of course.

Allegiance subverters may work, it could trigger a combat though. So every ship that gets subverted then has to fight the rest in the minefield (allowing them to kill the mines with point defense and projectile (?) weaponry.
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Old April 13th, 2001, 12:08 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Boarding parties- Now your just being silly, they would require quater and life support!
Remember mines don't attack like usual ships as they don't iniate combat they just go off, very unfair advantage with boarding parties. And also shields are not up during mine attacks so shield depletors are of no use.
I think that engine, shield, and weapon destroying components would be OK but anything alse would unbalance the game.
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