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September 12th, 2003, 06:54 PM
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Corporal
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Re: Star Fury Question, Ask Away
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To answer your second question, the game is 2D like Starfleet Command. It would be cool to fly in a 3D environment, but in practice the game feels vast enough in 2D for my taste. I don't think you will feel too restricted
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So all ships and planets, and just about everything is on the same plane?
No attacks from above, or below?
Is is analogous to sailing a ship on the ocean where movement is restricted to 'port' or 'starboard'?
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September 12th, 2003, 07:44 PM
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Shrapnel Fanatic
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Re: Star Fury Question, Ask Away
sailing ships shipset?
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September 13th, 2003, 12:33 AM
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Major
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Re: Star Fury Question, Ask Away
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Originally posted by clark:
So all ships and planets, and just about everything is on the same plane?
No attacks from above, or below?
Is is analogous to sailing a ship on the ocean where movement is restricted to 'port' or 'starboard'?
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Ooh, if so, this is bad. I wouldn't like a space combat game that didn't have a real 3-d engine.
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September 13th, 2003, 01:02 AM
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Sergeant
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Re: Star Fury Question, Ask Away
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Originally posted by deccan:
I wouldn't like a space combat game that didn't have a real 3-d engine.
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It really depends on how you define a 3D engine. To me it means rendering 3D objects in realtime. Just because these objects do not move "up" or "down" does not mean it is not a 3D engine. The planets and ships ARE rendered in 3D, so it is technically a 3D engine!
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September 13th, 2003, 01:04 AM
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Shrapnel Fanatic
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Re: Star Fury Question, Ask Away
You can place the 3d objects above or below the plane of combat if you like, no problem. It is a 3d rendering, and the most common camera view is above and behind your ship.
To keep things simple, there isn't a command to "dive" or "pull up", no rolling the ship to align with starbases, etc.
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September 14th, 2003, 01:50 AM
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Major
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Re: Star Fury Question, Ask Away
Quote:
Originally posted by Wydraz:
It really depends on how you define a 3D engine. To me it means rendering 3D objects in realtime. Just because these objects do not move "up" or "down" does not mean it is not a 3D engine. The planets and ships ARE rendered in 3D, so it is technically a 3D engine!
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I realize that that's technically true, but I also realize that this takes a lot out of what I was expecting from the game, having fighters swoop all over capital ships, etc. One of the most fun battles I've had in Homeworld was a big battle in which two big fleets approached each other at right angles. Now that was a cool 3-d engine.
The lack of ability to duck and climb also means that there won't be much dogfighting, and that's bad to me too.
[ September 13, 2003, 12:56: Message edited by: deccan ]
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September 13th, 2003, 02:51 PM
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Captain
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Re: Star Fury Question, Ask Away
Quote:
Originally posted by deccan:
quote: Originally posted by Wydraz:
It really depends on how you define a 3D engine. To me it means rendering 3D objects in realtime. Just because these objects do not move "up" or "down" does not mean it is not a 3D engine. The planets and ships ARE rendered in 3D, so it is technically a 3D engine!
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I realize that that's technically true, but I also realize that this takes a lot out of what I was expecting from the game, having fighters swoop all over capital ships, etc. One of the most fun battles I've had in Homeworld was a big battle in which two big fleets approached each other at right angles. Now that was a cool 3-d engine.
The lack of ability to duck and climb also means that there won't be much dogfighting, and that's bad to me too. I think you will find that there can be a significant amount of dogfighting in 2D. You will also find yourself in the midst of a fighter swarm every once in a while, and you will find 2D more than enough to keep you busy. This is not to say I would not want it to be true 3D, merely that the 2D environment does not take away from the game as much as you might think.
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