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  #1  
Old May 9th, 2001, 05:35 AM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

So, once I get 1.3 tested and put out, anyone interested in doing a PBEM game with this mod? I'd sure like to play against some humans at this point =)
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  #2  
Old May 9th, 2001, 08:10 AM
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Default Re: Devnullmod

DEFINITLY! Would love to play this mod by email.




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  #3  
Old May 10th, 2001, 08:57 AM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

OK, it's posted. Use this thread to discuss errors, new features for 1.4, etc.

Download at http://www.shrapnelgames.com/ubb/For...ML/000018.html

[This message has been edited by Devnullicus (edited 10 May 2001).]
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  #4  
Old May 10th, 2001, 12:07 PM
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Default Re: Devnullmod

Just noticed that changing the Point Defense Mounting only increases the range at no extra cost

Also, you have always listed 150kt for the size requirement on small mountings when you really have changed it for satellites and the like =)

looking good though

Cant get enough.

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  #5  
Old May 10th, 2001, 12:50 PM
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Default Re: Devnullmod

Yow... HUGE mod. I'm very impressed. I think I might have to install this one.

If you ever do combine this with TDM I think we should lobby MM to make it part of an official patch.

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Old May 10th, 2001, 05:32 PM

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Default Re: Devnullmod

Very nice Devnullicus,

I´ve played your Mod for four and a half hours straight. Awesome work.

Give this man a virtual beer ...
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  #7  
Old May 10th, 2001, 06:06 PM
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Default Re: Devnullmod

Pesonally I don't get why you are trying to get the Devnull and TDM mods put together. The TDMer's have always stated their goal is not to change the basic structure and tech trees of SEIV, just to tweak the ai to play smarter and to add some races not present in the basic game to give more variety and challange.

Devnull mod has a lot to offer, but it seems to me to have a different goal. From the begining he has been adding techs and lots of things that really change the way the game is played in some cases. This isn't bad at all, but it doesn't seem to me to be compatible with the TDM mod in principle.

Dev, if you are hoping that being part of the TDM mod will validate your work, I don't think you need that. Your work has many fans in the forums in its own right. It stands on its own as a wonderful piece of work with much to offer.

In my mind if, you put them together you will have the Devnull mod with TDM races and ai scripts. I'm not saying thats a bad thing, but it does eliminate what I thing is the TDM mods greatest asset.

I do hope that if the decision is made to incorporate the two together, the TDMer's will still maintain a seperate basic tech mod for those of us that want to have the option.

Geoschmo
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