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May 9th, 2001, 05:35 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: Devnullmod
So, once I get 1.3 tested and put out, anyone interested in doing a PBEM game with this mod? I'd sure like to play against some humans at this point =)
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May 9th, 2001, 08:10 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Devnullmod
DEFINITLY! Would love to play this mod by email.
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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May 10th, 2001, 08:57 AM
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Sergeant
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Re: Devnullmod
OK, it's posted. Use this thread to discuss errors, new features for 1.4, etc.
Download at http://www.shrapnelgames.com/ubb/For...ML/000018.html
[This message has been edited by Devnullicus (edited 10 May 2001).]
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May 10th, 2001, 12:07 PM
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Sergeant
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Re: Devnullmod
Just noticed that changing the Point Defense Mounting only increases the range at no extra cost
Also, you have always listed 150kt for the size requirement on small mountings when you really have changed it for satellites and the like =)
looking good though
Cant get enough.
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DM Matryx
Author of Dominatio Cosmicum
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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May 10th, 2001, 12:50 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Devnullmod
Yow... HUGE mod. I'm very impressed. I think I might have to install this one.
If you ever do combine this with TDM I think we should lobby MM to make it part of an official patch.
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"Pinky, are you pondering what I'm pondering?"
"I think so, Brain, but if they called them sad meals, kids wouldn't buy them.
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May 10th, 2001, 05:32 PM
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Private
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Join Date: Dec 2000
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Re: Devnullmod
Very nice Devnullicus,
I´ve played your Mod for four and a half hours straight. Awesome work.
Give this man a virtual beer ...
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May 10th, 2001, 06:06 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Devnullmod
Pesonally I don't get why you are trying to get the Devnull and TDM mods put together. The TDMer's have always stated their goal is not to change the basic structure and tech trees of SEIV, just to tweak the ai to play smarter and to add some races not present in the basic game to give more variety and challange.
Devnull mod has a lot to offer, but it seems to me to have a different goal. From the begining he has been adding techs and lots of things that really change the way the game is played in some cases. This isn't bad at all, but it doesn't seem to me to be compatible with the TDM mod in principle.
Dev, if you are hoping that being part of the TDM mod will validate your work, I don't think you need that. Your work has many fans in the forums in its own right. It stands on its own as a wonderful piece of work with much to offer.
In my mind if, you put them together you will have the Devnull mod with TDM races and ai scripts. I'm not saying thats a bad thing, but it does eliminate what I thing is the TDM mods greatest asset.
I do hope that if the decision is made to incorporate the two together, the TDMer's will still maintain a seperate basic tech mod for those of us that want to have the option.
Geoschmo
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