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				September 29th, 2003, 11:05 PM
			
			
			
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				 Re: Arcade Game? 
 I tried halving down the ships accel and turn rates, but I ended up thinking that it was too much. Maybe 75% would do it. |  
	
		
	
	
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				September 30th, 2003, 12:36 AM
			
			
			
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				 Re: Arcade Game? 
 The game must run differently on different systems.  On my machine the speed is just fine.  Cutting it back by 4X would make the game unplayable.  Although I do agree that the turn rate should be reduced, maybe by 30-50%?? (Especially for the destroyer      ) But this is just me and it sounds like quite a few of you are having some trouble with this, so good luck!
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Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				September 30th, 2003, 12:49 AM
			
			
			
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				 Re: Arcade Game? 
 4x was probably overkill, but I did it that big so I could be absolutely sure it was working, without needing to do extensive testing. 
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				September 30th, 2003, 05:09 AM
			
			
			
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				 Re: Arcade Game? 
 IMHO Game speed is ok for meAll it is is the turning rates that annoy me, but these are easily moddable anyway
 
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				September 30th, 2003, 06:15 AM
			
			
			
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				 Re: Arcade Game? 
 
	Well, it does run differently, with different frames/sec, but the game is supposed to scale with that I think.Quote: 
	
		| Originally posted by Renegade 13: The game must run differently on different systems.  On my machine the speed is just fine.  Cutting it back by 4X would make the game unplayable.  Although I do agree that the turn rate should be reduced, maybe by 30-50%?? (Especially for the destroyer
  ) But this is just me and it sounds like quite a few of you are having some trouble with this, so good luck! | 
				__________________When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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				September 30th, 2003, 06:53 PM
			
			
			
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				 Re: Arcade Game? 
 Yes, the speed of gameplay is (should be) the same on different-speed processors. The frame rate suffers on slower ones. If on a really slow system game events actually take longer, then that's a bug and/or a system that isn't strong enough to run the game properly.
 I don't think the game will ever run faster than designed on a faster computer, though. It should just have a higher frame rate. Again, if that's not the case, then it's a bug.
 
 However, I would agree that the default game as designed runs quite fast, resulting in almost arcade-like gameplay. Many players don't seem to mind, but I think that it's designed to be more of a "Diablo in space" action/strategy game, than a large ship simulator. Apparently it's designed to make manual piloting, keeping the enemy in view, and making instant decisions, part of the gameplay.
 
 You can mod the game so that ships are slower pretty easily, as Phoenix-D did. However it will take more work to adjust the balance appropriately, in terms of times allowed to complete missions, and the difficulty of fighting enemy ships when you no longer have the major obstacle of trying to figure out what is going on and decide what to do in a fraction of a second.
 
 PvK
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				September 30th, 2003, 09:48 PM
			
			
			
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				 Re: Arcade Game? 
 I remember games that actually did not scale up or down based on how fast the system could run.  You need an emulator (I use Kickstart) to run Doom nowadays. 
				__________________When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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