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  #1  
Old November 1st, 2003, 10:17 PM

Phoenix-D Phoenix-D is offline
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Default Re: List of oddities

EDIT: wrong thread.

[ November 01, 2003, 21:35: Message edited by: Phoenix-D ]
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  #2  
Old November 3rd, 2003, 06:02 PM
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Default Re: List of oddities

I was on the campaigns protect pirate base mission.

Pirate Space Station fired on me after recovering illegal item. Stopped firing after ejecting item.

I can understand the TCN starbase firing on me for illegal cargo. But, not the pirates.
It must be a copy the program code thing.
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Old November 17th, 2003, 02:43 AM

Phoenix-D Phoenix-D is offline
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Default Re: List of oddities

A good oddity, and probably something useful for modders:

"Planet" is a valid target type. Nothing else extra seems to work, but this does. So the list for targets includes Ship, Base, Fighter, Satelite, Torpedo, and Planet.

This does NOT let you shoot planets by itself, since they aren't destroyables. But it would let you do that with a little modding..
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Old November 17th, 2003, 04:45 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: List of oddities

...Taz reads the previous post and immediately has daydreams of destroying WHOLE WORLDS!

It's one of those 'little things' in life that keeps a Taz happy!!

P.S. Now if we could only destroy a star...

[ November 17, 2003, 02:48: Message edited by: Taz-in-Space ]
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Old November 17th, 2003, 05:10 AM

Phoenix-D Phoenix-D is offline
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Default Re: List of oddities

You could do that to. Just give it a target type of planet.

It is odd though; giving something in the purchaseship enemy file an asteroid for a model works fine. Giving it a model of a planet crashes the game..
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Old November 17th, 2003, 05:31 AM

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Default Re: List of oddities

Hmmm, something about how the program handles textures? Try something else graphically simple - like a sun?...
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  #7  
Old November 17th, 2003, 05:38 AM

Phoenix-D Phoenix-D is offline
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Default Re: List of oddities

Found the problem. Override textures don't work for ships, and there WAS no default texture for that .x file. Making one fixed the issue.

What this means, is you need a seperate .x file and texture for each killable planet. Not a big deal, since you don't want too many of them- each will have its own AI, and lots of them will slow the game down.
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