.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old November 24th, 2003, 11:10 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Slot Modder and You

Yes, it is. It draws from both the spaceobject.x file (where the shot comes from) and the slot file (where the weapon is).

If you don't change the space object file- which SJ's modder doesn't- you're restricted to the hardpoints in that file. You can use the slot modder to change -which- hard point is refered to for a specific slot, though. For the Abbidon battleship, you want hard point 3 for a left-side front shot, and 4 for a right-side front shot.

code:
// 3X4   
// X
//2 X 1
// 6X5

that's from the space object file, its a simple way of showing where each hardpoint is for the Abbidon Battleship.

[ November 24, 2003, 21:11: Message edited by: Phoenix-D ]
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #2  
Old November 25th, 2003, 01:35 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Slot Modder and You

Yep. The slots file dosen't specify the location the beam/projectile comes out of (except maybe for FP zero slots, such as used for PDC)
And currently the X_file overrides the slots for weapon arcs once you purchase the ship.

I'm hoping Aaron will make the arcs work the other way round, so it will be easy to make ship variants using the same model.
Reply With Quote
  #3  
Old November 26th, 2003, 02:43 AM

Manathor Manathor is offline
Private
 
Join Date: Nov 2003
Location: Tikrit Iraq
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Manathor is on a distinguished road
Default Re: Slot Modder and You

Thanks for the input, I was wondering what those
patterns were for in the .X file in front of each
ship model.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.