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November 19th, 2003, 03:49 AM
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Corporal
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Join Date: Oct 2003
Location: Toronto
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Some feature requests...
Screen to display crew of other ship.
(Gotta luv them toxic injectors.)
Summary of my attack and defence attributes.
(Unless I'm missing something, as usual.)
Summary of their attack and defence attribs.
Percentage hit chance like in SEIV.
Ability to mod the AI behaviours.
(DLL hook?)
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November 19th, 2003, 12:20 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: Some feature requests...
Quote:
Originally posted by Wydraz:
Option to turn on a proximity scanner to stop the frikin' ship before it collides with a planet.
How stupid do you feel as captain of a ship when the entire crew and the ship's computer give no warning or couldn't care less if you're getting a little too close to those tiny planets?
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Oh, for woah is me.. I know what that's like. I've hit umpteen planets. I think the simplest solution (although unrealistic) would be to give all the planets an inner glow so that it is easier to see them. (especially the dark side of the moons.) More often than not, when I crash into a planet/moon it's because I was moving at 4-8x speed and just plain didn't see it.
just my 2 cents.
Cheers! 
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November 19th, 2003, 09:09 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Some feature requests...
If you're sick of running into planets you can't see, go into the campaign folder, open campaigndata.txt, and find these lines..
Base Ambient Lighting Percent For All Space Objects := 5
Ambient Lighting Percent Increase For All Ships := 35
Crank them up and no more dark objects.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 19th, 2003, 11:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Some feature requests...
Quote:
Originally posted by Phoenix-D:
If you're sick of running into planets you can't see, go into the campaign folder, open campaigndata.txt, and find these lines..
Base Ambient Lighting Percent For All Space Objects := 5
Ambient Lighting Percent Increase For All Ships := 35
Crank them up and no more dark objects.
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Just tap "K" in game a few times. Press "L" to lower the brightness if you go too far.
__________________
Things you want:
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November 20th, 2003, 01:37 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Some feature requests...
Quote:
Originally posted by Suicide Junkie:
Just tap "K" in game a few times. Press "L" to lower the brightness if you go too far.
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That is not a permanent setting though, and gets reset when you reload the game. P-D's method makes it permanent. 
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November 20th, 2003, 01:39 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Some feature requests...
That and you can make the planets bright without making the ships -too- bright.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 20th, 2003, 09:50 AM
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Private
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Join Date: Nov 2003
Location: Jakarta, Indonesia
Posts: 26
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Re: Some feature requests...
One I'd really like to see, and it's animation related. When a ship dies, it does a funky shake, rattle'n'roll thing that is, IMO, kinda dumb. Any chance of it getting replaced with a simple listing action?
Ditto for when AI ships don't have any propulsion anymore. They sit there and spin like a top. Immersion killing, that is.
Hmmm... bad thing is, if you're sitting still and you're on fire, the 'fire' doesn't animate. Some randomness needs to be added to that anim, methinks.
__________________
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Look, no SIG!
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