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December 1st, 2003, 06:14 PM
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Location: Jakarta, Indonesia
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Re: Does anyone know who to disable the auto-difficulty
To fix this, in a way, try the following.
Open Main_Enemies.txt. Near the top, you'll find this :
code:
Enemy Base Resist All Start := 0
Enemy Resist All Modifier Per Level Added Amount := 3
Change the 3 to a 1. This gives that element of satisfaction without raping the gameplay outright. Well, it works for me anyway(1).
(1) Note that the fact that I have A) removed all mines / mine layers from the game(2) and B) added some heavy beam weapons for all and sundry may have an effect on this.
(2) A failed attempt to fix the Terran hostility issue. Kept it anyway because it improves the fighting - enemies no longer cruise along aiming their buttholes at your weapons array.
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December 1st, 2003, 06:45 PM
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National Security Advisor
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Re: Does anyone know who to disable the auto-difficulty
You can stick with smaller ships; I didn't move past an Abbidon Cruiser 2 until near the end of the third campaign!
But it will be harder, especially when you go up against multiple ships. The cruisers may not have more forward weapon points, but those side points are more useful than you might think, and they have more space for defenses.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 2nd, 2003, 01:16 PM
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Re: Does anyone know who to disable the auto-difficulty
Impressive....
How did you deal with Xiati battleships in campaign 2 ? With them being able to fire at least 2 light and 3 heavy weapons in any direction, I found myself overwhelmed all too quickly in a cruiser.
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December 2nd, 2003, 01:23 PM
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Re: Does anyone know who to disable the auto-difficulty
@Stone-D
What exactly does the change that you mentioned do. It's not quite clear what the is supposed to do...
Does anyone know if your can mod the ship so that the 4 weapon slots in the front fits Light Weapons rather than 2 + 2 in its current configuration...
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December 2nd, 2003, 01:38 PM
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Re: Does anyone know who to disable the auto-difficulty
Please ignore my question about the light-heavy weapon mod. Someone had already answered in my other thread "Having problem with Campaign 1 first mission". Thanks anyways.
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December 2nd, 2003, 11:47 PM
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Re: Does anyone know who to disable the auto-difficulty
Quote:
Originally posted by LesserHellspawn:
Impressive....
How did you deal with Xiati battleships in campaign 2 ? With them being able to fire at least 2 light and 3 heavy weapons in any direction, I found myself overwhelmed all too quickly in a cruiser.
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They were a pain, but if you stay tight on their rear you can stay out of the firing arcs. It not exactly easy though.
It helps that the abbidon Cruiser 2 III has only 1 or 2 hundred kT less than the Xiati battleship..
EDIT: as far as stone-d's comment, what that does is reduce the resist all gained per level. In other words, it reduces the enemies's ability to negate the special effects of things like Tachyon Cannons. By default, each level you gain improves their protection by 3%; his mod changes that to 1%.
This protection is above and beyond anything you could get.
[ December 02, 2003, 21:49: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 3rd, 2003, 01:10 AM
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Re: Does anyone know who to disable the auto-difficulty
Now that you explained it, it makes soo much sense. If the baddies gain resists per level, do you?
Speaking of stats, I went and check the CharStat.txt in the Campaign 1 folder. I was wondering what exactly does Attack do & Defense actually do... Sure it probably has to do with the combat but how.
What the difference between ECM & Jammer? One gives you defense and the other reduces the enemy’s ability to target you (-XX Targeting or something in the description). If the enemy misses when he shoots those beam weapons at me, is it due to the Defense or unable to target (Jammer).
And while we are at it, what are the difference between Standard shields and Advance Phased Shields. They’re more expensive for the same amount of shielding but don't see any discernable difference.
How can we make the beam weapons (for both enemies or mine) for accurate. Both of us miss soo bad that I simply just stick to Meson BLasters for the mean time.
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