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April 30th, 2001, 09:11 PM
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Private
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Join Date: Mar 2001
Location: New York, NY
Posts: 44
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Re: SEIV: Play by Web
Oh one more thing on POP, Puke...
POP does not support sending of mail (at least, not per the standard I am aware of, there may be proprietary extensions for it). IMAP does, and SMTP does. Most ISPs provide a non-open SMTP relay server for their clients.
Cheers,
Admiral
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April 30th, 2001, 09:22 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: SEIV: Play by Web
quote: Originally posted by Admiral:
Oh one more thing on POP, Puke...
POP does not support sending of mail (at least, not per the standard I am aware of, there may be proprietary extensions for it). IMAP does, and SMTP does. Most ISPs provide a non-open SMTP relay server for their clients.
Cheers,
Admiral
oh thats right... dialup ISPs can have internal servers only visible to their clients, i forgot about that. i tend to use between 3 and 5 different services thru any given day, so anything i want to access needs to be visible through the public net. i guess people will need to either use an internal server, or use VPN then. and you are right, pop is incoming (to client) only - i had thought it might do something since it supports authentication, alas i was wrong.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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May 1st, 2001, 03:07 AM
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Corporal
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Join Date: Jan 2001
Posts: 132
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Re: SEIV: Play by Web
Looking for as many players to join a game to start next week (Monday 7th May).
Please join and play.
It will be full tech, maximum bonus and 5000 race points. If we can squeeze 20 players in, it'll be fun (a bloodbath, but fun).
Visit : http://seiv.admiral.com/index.html
To register, the interface is fairly easy to navigate. The game will be called Sardines.
Sticking with SE4 Version 1.30 for the time being until some of the 1.35 bugs are ironed out.
Thanks for your time.
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May 12th, 2001, 06:41 AM
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Private
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Join Date: Mar 2001
Location: New York, NY
Posts: 44
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Re: SEIV: Play by Web
Quite a few updates to Play by Web this week.
The system is now very stable, and as long as the Users stay within the parameters of the bugs in the current 1.30 Version, works quite well (that is, don't upload corrupted .plr files or the wrong turn).
The system now has many administrative capabilities and unusual circumstances should be more easily resolved.
I would say the system is ready for primetime, but until the command line se4.exe problems are fixed, it will have to stay in beta.
I hope this is useful to the community, and I appreciate your support to date.
Thanks,
Admiral
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May 15th, 2001, 06:26 AM
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Private
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Join Date: Mar 2001
Location: New York, NY
Posts: 44
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Re: SEIV: Play by Web
The Play by Web server is now fully functional!
It can recover from almost all errors by the se4.exe program, a contributor (Georgig) wrote a work-around "auto-click" program, and administration is fully functional.
The system is almost ready to leave Beta stage and enter Gamma or even limited production.
Lots left to do on the "to do" list, but they're increasingly only "nice to have" rather than "must have" features.
Cheers,
Admiral
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May 15th, 2001, 07:41 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: SEIV: Play by Web
Does this mean it works with the 1.35 patch??
Or is it still 1.30 only??
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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May 15th, 2001, 03:31 PM
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Private
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Join Date: Mar 2001
Location: New York, NY
Posts: 44
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Re: SEIV: Play by Web
1.35 does not work. This is not something that can be worked around; it is simply completely broken, rather than inconvenient.
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