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  #1  
Old September 23rd, 2003, 04:48 PM

Pocus Pocus is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

you can only use them in scenario setup. You can create a balrog, but you cant assign it to a race.

in doms I all datas are in the binary. They are not encrypted, but I dont think you have legally the right to modify the executable. I dont know if in doms II some of the datas are in external files.
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Old September 23rd, 2003, 04:50 PM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Plz, give us the right and the possibility to mod it, like we can mod Space Empires 4!
If all stuff will be binary, can you release an additional unit/race etc editor?
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Old September 23rd, 2003, 06:10 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Well, er perhaps someone from Illwinter can give us some infos?
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Old September 23rd, 2003, 06:50 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

We won't oppose anyone's efforts to mod the game in any way. Mod's lead to more sales not less .

Plus I would love a LOTR scenario .
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Old September 23rd, 2003, 10:41 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Indeed! Better editor OR even the ability to completly modding a game = HAPPIER FANS!
Richard the question is: we CAN mod it? If all the datas etc are in binary files, I propably cannot mod it, since I am not a hex editor master.
Lets hope that the data files will be like .txt files or something like that.

PS. Input from the devs would be appreciated. [Still no answer from them about this modding/editing ability ]

[ September 23, 2003, 21:44: Message edited by: Mortifer ]
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Old September 23rd, 2003, 10:54 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Richard:
We won't oppose anyone's efforts to mod the game in any way. Mod's lead to more sales not less .

Plus I would love a LOTR scenario .
you are moving on a dangerous ground there To mod Dominions significatively, you have to modify the exe (lets call this hack it ...), then distribute it to the players playing the mod.

An alternate solution would be to made an application like the SE IV launcher, which is launched before the binary, alter it as the modder wanted, then run the game. On quiting it, the app restore the backup of the game. Still it smells bad, it smells of copyright violation. But it is up to you to decide, and up to Illwinter I suppose (I dont think they abandoned all rights on their binary).
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Old September 23rd, 2003, 11:01 PM

johan osterman johan osterman is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Mortifer:
Indeed! Better editor OR even the ability to completly modding a game = HAPPIER FANS!
Richard the question is: we CAN mod it? If all the datas etc are in binary files, I propably cannot mod it, since I am not a hex editor master.
Lets hope that the data files will be like .txt files or something like that.

PS. Input from the devs would be appreciated. [Still no answer from them about this modding/editing ability ]
At release the game wont be very moddable. Its to late to implement moddabilty before it goes gold. Perhaps in an upcoming patch this might be implemented.
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