|
|
|
 |

September 23rd, 2003, 04:48 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
you can only use them in scenario setup. You can create a balrog, but you cant assign it to a race.
in doms I all datas are in the binary. They are not encrypted, but I dont think you have legally the right to modify the executable. I dont know if in doms II some of the datas are in external files.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

September 23rd, 2003, 04:50 PM
|
BANNED USER
|
|
Join Date: Sep 2003
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Plz, give us the right and the possibility to mod it, like we can mod Space Empires 4!
If all stuff will be binary, can you release an additional unit/race etc editor?
|

September 23rd, 2003, 06:10 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well, er perhaps someone from Illwinter can give us some infos? 
|

September 23rd, 2003, 06:50 PM
|
 |
Brigadier General
|
|
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
|
|
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
We won't oppose anyone's efforts to mod the game in any way. Mod's lead to more sales not less  .
Plus I would love a LOTR scenario  .
__________________
Change is inevitable, how you handle change is controllable - J. Strong
|

September 23rd, 2003, 10:41 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Indeed! Better editor OR even the ability to completly modding a game = HAPPIER FANS!
Richard the question is: we CAN mod it? If all the datas etc are in binary files, I propably cannot mod it, since I am not a hex editor master.
Lets hope that the data files will be like .txt files or something like that.
PS. Input from the devs would be appreciated. [Still no answer from them about this modding/editing ability  ]
[ September 23, 2003, 21:44: Message edited by: Mortifer ]
|

September 23rd, 2003, 10:54 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

September 23rd, 2003, 11:01 PM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
Indeed! Better editor OR even the ability to completly modding a game = HAPPIER FANS!
Richard the question is: we CAN mod it? If all the datas etc are in binary files, I propably cannot mod it, since I am not a hex editor master.
Lets hope that the data files will be like .txt files or something like that.
PS. Input from the devs would be appreciated. [Still no answer from them about this modding/editing ability ]
|
At release the game wont be very moddable. Its to late to implement moddabilty before it goes gold. Perhaps in an upcoming patch this might be implemented.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|