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September 26th, 2003, 12:08 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
Well er....Nerfix's replies werent very creative, I must admit that.
In fact...he had no points, that is true as well.
As I said, the best would be to allow the players to make mods, if they want, no players are forced to play with any mods.
Just think. A LotR mod for example, would be very interesting and useful, since lot of players are huge LotR fans.
Balance? If you spend enough time to balance your mod, it can be perfect.
To me this isnt a question. Players should be allowed to make their little world. Why to put in limits? If Illwinter will be able to release the tools, databases etc. than why not?
Mods are keeping the games and communities alive. Trust me in that.
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Regarding LotR maps. There was one made for Dom I by a friend and internal betatester. I do not have the final mapfile, but I have played a MP on it. We were a bit scared of copyright issues and didn't place it on our site. Soon after that game was finished the first Dom II betatesting begun and so the War of the Ring map was all but forgotten. If there is an interest in a LotR Dom I map I can try to find it and send it to someone who can put it on an unofficial page where copyrights don't bother us.

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September 26th, 2003, 12:12 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Kristoffer, I think that it isnt illegal. There are lot of games with LotR mods, maps etc. Check out civfanatics for example, there are loads of maps, units etc. from LotR.
I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
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September 26th, 2003, 12:12 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by MStavros:
More Diversity = More Fun
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The motto of Illwinter. More units, more spells, more stuff = more fun. I assume you have to include diversity as well.
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September 26th, 2003, 12:14 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Bard of Prey:
I also understand your fears about what people might do to your 'baby'.
All I can say is, give us the tools and we'll be gentle... we may even surprise you...
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That remark earned you five stars!
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September 26th, 2003, 12:17 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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September 26th, 2003, 12:20 AM
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BANNED USER
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Join Date: Sep 2003
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
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I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
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YAY!
A site with Phpnuke would be excellent! You can rate everything in it, posting comments directly, etc. etc.
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September 26th, 2003, 12:26 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Aristoteles:
quote: Originally posted by Mortifer:
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I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
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YAY!
A site with Phpnuke would be excellent! You can rate everything in it, posting comments directly, etc. etc. Hrm, that sounds like a good idea. I have no idea that how to setup PhpNuke, but my host supports PhP + MySQL as well, so that shouldnt be a problem.
Er but first, let us wait for DOM II, and the mod tools. 
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