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  #1  
Old September 25th, 2003, 05:38 PM

johan osterman johan osterman is offline
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Default Re: dominions effects

Quote:
Originally posted by Rollo:
well, a new thing would probably be the water cult (available to all nations, I think), which lets you enter water provinces with your holy troops if you have a positive dominion there.
I am sure there is more, but I am not so familiar with the differences between dom1 and dom2.
Rollo
There are a few other non nation specific themes that have dominion based effects as well, such as the golem cult wich gives a hit point bonus dependent on dominion strength to friendly constructs.
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  #2  
Old September 25th, 2003, 06:09 PM

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Default Re: dominions effects

thank you all for this large glimpse at the new features of Doms II.

Specifically, are the army killers spells more limited in usage (like only in positive dominions) : Murdering Winter, Flames from the Skies, Leprosy, or are they left untouched? Murdering winter is rather difficult to counter, aside from having undeads, or creature with big hit points. You can say bye bye to recruiting normal troops, as they will get killed very often (as soon as you concentrate a sizable force).
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  #3  
Old September 25th, 2003, 06:16 PM
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Default Re: dominions effects

Ooooohhhh, sounds very good...
Water Cult sounds quite nifty...
Does Carrion Cult get free Manikins?
I just love the idea of Manikin/Mandagora nation...
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Old September 28th, 2003, 08:00 AM
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Default Re: dominions effects

One Last question about the Carrion Woods:
Growth or Death scale?
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Old September 28th, 2003, 08:34 AM

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Default Re: dominions effects

death, from a previous post on the forum
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Old September 28th, 2003, 08:46 AM
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Default Re: dominions effects

Mmmmmmm, sweet design points....
Also what is "Miasma" Dominion? I saw it mentioned on the dom2progress page...

[ September 28, 2003, 08:21: Message edited by: Nerfix ]
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Old September 28th, 2003, 07:32 PM
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Default Re: dominions effects

Miasma is special theme for C'tis. They get Marshmaster spellcaster who excels in death and nature magic (has 1 random pick too) but the rest of units is almost the same as default theme. What makes this theme special is effect of domain. All units within Miasma domain that are not cold blooded suffer from diseases (random chance of getting it) and die. Also, your income will increase by 1% per every level of dominion while other gods will lose income if they own province in your dominion (I think its 5% per level of dominion). The downside of this is that you will have serious problems using any other units then lizards so it will limit your choices in units (mostly lizards and undead are your choices).
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