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Old September 25th, 2003, 08:47 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Depopulation

Quote:
Originally posted by licker:

But surely you could implement population caps based on scales and province size, ... for various provinces, and as such trying to cram in too many people would cause bad things to happen? If you look at MoO3 they had this exact dynamic (though you couldn't really force move people either), but once a system (province) started to get too many people in it, unrest would go through the roof, and alot of the people would leave to go to less crowded places.

Also a decreasing rate of return as you swell the population somewhere would work as well. I don't really mind the situation as it is now, but its not that difficult to implement a system to allow for population transfer, especially if its forced and by design takes up commander and troop time, as well as increasing unrest in the provinces it affects.
Yes, we could implement some ways to keep people from crowding a few well defended provinces. I have an idea right now on how it might work, but it will change the game and the balance a bit so for the time being it will not be implemented. I actually like the idea of moving populations, but the micromanagement involved would be the opposite of what we try to do with the taxing/patrolling. We don't want micromanagement to be a means to victory.
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