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  #1  
Old September 29th, 2003, 08:35 PM
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Default Re: cavalry archers, and other lost units

It would be nice if there was a 'controlled retreat' option which preserved structure - and pretty realistic, since tactical withdrawal is not the same as a rout. Would this be difficult to implement?
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  #2  
Old September 29th, 2003, 09:10 PM
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Default Re: cavalry archers, and other lost units

No offence st.patrick, but "tactical withdrawal" reminds me from LAN-games with my friends...

Anyway, "controlled retreat" idea is very good IMO.
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Old September 29th, 2003, 09:21 PM

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Default Re: cavalry archers, and other lost units

tactical withdrawal or fall back, whatever. Thats would not ask for too much works to make a test before scattering them, and if you win, abort the dispersal.

methink that if the mounted bowmen perform like this, you wont see many players using them in dominions II (well perhaps the same than in dominions I).
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  #4  
Old September 29th, 2003, 09:31 PM
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Default Re: cavalry archers, and other lost units

I agree with Pocus and st.patrick. This would make at least mounted bowmen more usefull.
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Old September 30th, 2003, 04:38 AM

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Default Re: cavalry archers, and other lost units

Sounds like a good idea to me: if the army wins, those who were ordered to flee remain with it. I'd think those who fled because of broken morale might still logically scatter. Once one starts running, it is hard to stop, but that's why a total rout is quite different from an orderly, planned, and purposeful retreat.
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Old September 30th, 2003, 07:49 AM

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Default Re: cavalry archers, and other lost units

Ohhhh most beautiful all mighty God of They Who Can Fly And Have A Quite Enervating High Pitched Voice (aka Parrots!), apply your persuasive and beguiling voice unto the Illwinter team
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Old September 30th, 2003, 02:02 PM
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Default Re: cavalry archers, and other lost units

Yes, yes, i can already divine the rise of Illwinter Dominion!
Yes, this would be nice to see along, with that "non-national militia" suggestion.
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