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				September 30th, 2003, 02:43 PM
			
			
			
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				 Re: Player controlled battles??? 
 
	3rd reason, it's much more gratifying to be in the C-in-C boots, rather than in the corporal's. Do you think Napoleon bothered to manage every man in his army? He preferred to concentrate on the big picture.Quote: 
	
		| Originally posted by Nagot Gick Fel: 
 quote:Originally posted by Nerfix:
 No, you are incorrect here:
 1st reason: Do you REALY want to control hundreds, or possible thousands of units? Yup, armies of over 200 units ain't so rare in Dominions...
 2nd reason: PBEM. I believe Dominions was designed for PBEM, so that's the 2nd reason.
 |  I know, still I would like to command my own troops.
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				September 30th, 2003, 02:51 PM
			
			
			
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				 Re: Player controlled battles??? 
 
	I think this is a needed option.  Unless it is the type of game the creators want.  Have a great day.Quote: 
	
		| Originally posted by Aristoteles: Huh, well there should be an option: AI controlled battles or human controlled battles....There are games, where you can choose out the method. Its quite simple, don't you think?
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				__________________My soul to nothingness: but I will strive against all doubtings, and will keep alive... ~ John Keats's Sleep and Poetry
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				September 30th, 2003, 02:52 PM
			
			
			
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				 Re: Player controlled battles??? 
 
	no I dont think so. Saying is one hundred more easy than doing.Quote: 
	
		| Originally posted by Aristoteles: Huh, well there should be an option: AI controlled battles or human controlled battles....There are games, where you can choose out the method. Its quite simple, don't you think?
 |  Except when you code something. In this case saying is ten thousand times more easy than coding.
 in solo play, direct command versus scripted command, wow, if the game was not designed like this, would be a major rework of the tac system of dominions (IMHO anyway)
				__________________Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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				September 30th, 2003, 02:53 PM
			
			
			
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				 Re: Player controlled battles??? 
 Aristoteles,
 Do you mostly play multiplayer or single player?
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				September 30th, 2003, 03:17 PM
			
			
			
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				 Re: Player controlled battles??? 
 
	I think this is a needed option.  Unless it is the type of game the creators want.  Have a great day.Quote: 
	
		| Originally posted by Drago: 
 quote:Originally posted by Aristoteles:
 Huh, well there should be an option: AI controlled battles or human controlled battles....There are games, where you can choose out the method. Its quite simple, don't you think?
 |  The creators wanted it to be this way.
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				September 30th, 2003, 03:38 PM
			
			
			
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				 Re: Player controlled battles??? 
 
	I'd tell you my Win-Loss record against the AI, but . . . eesh.  It's a very smart AI.Quote: 
	
		| Originally posted by Mortifer: the Dom II. combat/spellcasting AI will kick some ***.
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 I think this is one of those issues that'll never reach a unanimous concensus.  Some would prefer direct control; some don't.  It's a personal taste thing as much as anything else, IMHO.
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				September 30th, 2003, 03:53 PM
			
			
			
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				 Re: Player controlled battles??? 
 Can the AI be...evil?*evil cackle*
 
				__________________  
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				September 30th, 2003, 04:20 PM
			
			
			
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				 Re: Player controlled battles??? 
 I think, that the AI controlled battles are cool.Well, if there would be an option to turn on/off the AI battles..that would be better, I agree.
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				September 30th, 2003, 05:14 PM
			
			
			
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				 Re: Player controlled battles??? 
 
	Computers are evil. Games are evil. How can AI not be evil?Quote: 
	
		| Originally posted by Nerfix: Can the AI be...evil?
 *evil cackle*
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				September 30th, 2003, 05:15 PM
			
			
			
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				 Re: Player controlled battles??? 
 The AI can definitely be evil!!!
 Did it do the "rampage" thing in Dom I?  In Dom II, if it realizes it can't hold secondary territories against you, it will abandon them and charge into yours, tearing down your temples, pillaging and looting, and generally demolishing your infrastructure.  You're forced to chase the rampaging armies down, and they're building up front-line troops and defence levels in the meantime.  Eesh!  It's enough to make a Pretender Parrot weep!
 
 Sometimes I've "counter-rampaged" and charged into their territory to mess it up while trying to stop them from what they're doing to mine.  I've yet to be able to press a full assualt in the face of having my interior demolished, however.  The AI seems to be able to find any hole in my defenses and slip through!
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