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  #1  
Old October 10th, 2003, 08:45 PM

MStavros MStavros is offline
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Default Re: Noob questions!

Quote:
Originally posted by Aristoteles:
quote:
Originally posted by Mortifer:

How to fix the Arena?

1.The champ's prize is not good enough. The prize should be a unique, random, Arena only magic item.
2. The champ should be totally healed.
I reckon this. This is a good way to upgrade the Arena!!
Actually this idea is very good. What about adding this to the Arena system? I think everyone will be pleased than. In fact, no players will ignore the Arena anymore, if the Arena will be tweaked like this.
Once again this is a very good way to fix the Arena.
Just my 2 cents.

[ October 10, 2003, 19:45: Message edited by: MStavros ]
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  #2  
Old October 10th, 2003, 09:06 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Noob questions!

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Originally posted by Vodalian:
Another good bet, and a quite cheap one in fact, is a caelian mage. Lightning bolts combined with phantasmal warriors or mists of deception is a tactic capable of dealing with most competitors.
Yup, but Seraphs get less from the Trident, as they can cast Quickness easily.
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Old October 10th, 2003, 09:15 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Noob questions!

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Originally posted by Taqwus:
A dusk elder, 'though, does cost 20 gems... might be a bit much to risk depending on how early it was and how much death gem income one had. Other summoners could work too. And in multiplayer, what if you run into, say, a C'tis Shaman casting Curse? Curse Lasts forever, even through resurrection by priest-recall or immortality.
Curse doesn't bother me much in that case. Most of the time, Curse will have little or no consequence until the DE happens to be in close contact with the enemy, and then he's probably lost already. OTOH a quickened DE can be deadly - what about a death-4 DE casting Cloud of Death twice a turn endlessly?
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Old October 11th, 2003, 04:36 AM

Psitticine Psitticine is offline
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Default Re: Noob questions!

Quote:
Originally posted by st.patrik:
quote:
Originally posted by Psitticine:
Of course, they've been very busy doing things for the first patch, such as adding the much-requested support for units that flee combat due to orders rather than rout to remain with their armies if the battle is won.
Did I read that right - that they only stay with their armies if the battle is won? What about harass 'fire & flee' tactics, where you have no intention of winning, but you want to maintain squad integrity? Is this not being implemented?

I mean, don't get me wrong, what you posted is great - I'm very satisfied. Go Illwinter.

Hmm, I'm not actually sure on that, actually. That may be a part of the initial tweak, but if it isn't, it may still get added.

Edit: Oh, and it should be noted that this will come as part of a post-release patch. It was too late to get it into the gold Version and have it thoroughly tested without delaying the game.

[ October 11, 2003, 03:40: Message edited by: Psitticine ]
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