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October 26th, 2003, 11:53 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Map Making Options and Single Player
Regarding resource sites: they are probably halved.
No ingame mapedit in the demo. Mapediting allows you to click on neighboring provinces instead of writing the #ne...etc (Is that what parsing is? - not familiar with the term, please enlighten me  ).
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October 27th, 2003, 08:38 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Map Making Options and Single Player
parsing a .map file : browsing the file and understanding his content/data structure.
so if I understand well, there is no utility which can show the data structure of a .map file in a more friendly manner (with controls, boxes, drop down list, etc.).
as I'm developing the utility which can modify some of the attributes of a scenario file (randomly giving additional starting provinces, etc.), I will perhaps add some features which enable the end user to change or get statistics on some other parameters of your file format (changing the title, naming provinces, knowing how many prov are scripted etc.). I would not like to reinvent the wheel, but if you have not made this utility, I can see what can be done.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 27th, 2003, 08:59 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Map Making Options and Single Player
I believe it would be a good idea to make a screenshot of the mapedit. Hmm, there are probably some other screens that should be shot as well. 
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October 28th, 2003, 02:21 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Map Making Options and Single Player
Quote:
Originally posted by Pocus:
as I'm developing the utility which can modify some of the attributes of a scenario file (randomly giving additional starting provinces, etc.), I will perhaps add some features which enable the end user to change or get statistics on some other parameters of your file format (changing the title, naming provinces, knowing how many prov are scripted etc.). I would not like to reinvent the wheel, but if you have not made this utility, I can see what can be done.
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I can see how a utility like this could be useful even though there is a map editor. With the map editor you can edit the terrain and name of individual provinces and most importantly their neighbors.
However the map editor is restricted to terrain editing and you cannot use it for scenario creation, like adding mosters or special starting positions.
I hope this clarifies what the map editor can and cannot do somewhat.
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October 28th, 2003, 02:56 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Map Making Options and Single Player
Quote:
Originally posted by Johan K:
I hope this clarifies what the map editor can and cannot do somewhat.
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aye aye Sir
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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