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November 25th, 2003, 08:41 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Chariots, Elephants, Mammoths you would put in the largest Squad with the best Morale and have them shore up the center if they have lower morale.
Hydra's you are just screwed, have them attack archers or rear while putting them quite far on your flank so they have a chance of not running into the main host and actually not killing half your army.
Behemoths with no morale issue on a flank. Others have other orders 
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November 25th, 2003, 10:39 PM
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Sergeant
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Re: Dominions 2. AI. Suggestions, that how to fix it.
I think the AI's quite difficult...in fact I think I'm going to have to start playing normal AI now. The problem is I like to play games with multiple players, but I'm no match for 3 ai at one time, and inevitably in every game every ai adjacent to me declares war within a few turns, and then cooperate to take over every province I don't have a large army in. There really isn't much I can do at this point...anything I take I lose the turn I move out and trying to take their capitals is complicated by their ultra high level mage pretenders that can defeat whole armies.
Either that or one ai gains in strength and refuses to get weaker even when turn after turn I kill hundreds of his troops at no cost to myself. Ulm did that in one game...I attack a province or two of his, killing hundreds of defenders, and more just flood in and take the province I moved from.
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November 25th, 2003, 10:52 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Even on Impossible the AI's follow a standard of "He gave me stuff I won't attack for a few rounds especially if he has nearby provinces at 21 or 11 Provincial defense.
For whatever reason, that works on the AI.
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November 25th, 2003, 10:59 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Zen:
Chariots, Elephants, Mammoths you would put in the largest Squad with the best Morale and have them shore up the center if they have lower morale.
Hydra's you are just screwed, have them attack archers or rear while putting them quite far on your flank so they have a chance of not running into the main host and actually not killing half your army.
Behemoths with no morale issue on a flank. Others have other orders
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Ummm you kindof missed it. Your answers are good ones but I was asking IF they were all treated as the same unit. If we start recommending AI changes based on each dofferent unit for each nation and each situation then we will be looking at turn processing of 30 minutes 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 25th, 2003, 11:00 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
I kind of figured that was the case. But couldn't you seperate it into
High_Morale_Big_Unit
and
Low_Morale_Big_Unit
and
Damage_Radius_Big_Unit
?
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November 26th, 2003, 11:07 AM
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BANNED USER
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by LordArioch:
I think the AI's quite difficult...in fact I think I'm going to have to start playing normal AI now. The problem is I like to play games with multiple players, but I'm no match for 3 ai at one time, and inevitably in every game every ai adjacent to me declares war within a few turns, and then cooperate to take over every province I don't have a large army in. There really isn't much I can do at this point...anything I take I lose the turn I move out and trying to take their capitals is complicated by their ultra high level mage pretenders that can defeat whole armies.
Either that or one ai gains in strength and refuses to get weaker even when turn after turn I kill hundreds of his troops at no cost to myself. Ulm did that in one game...I attack a province or two of his, killing hundreds of defenders, and more just flood in and take the province I moved from.
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Big map + lot of AIs = hard.
Small or big map + few AIs [1-3] = easy.
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November 26th, 2003, 04:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Zen:
I kind of figured that was the case. But couldn't you seperate it into
High_Morale_Big_Unit
Low_Morale_Big_Unit
Damage_Radius_Big_Unit
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As it is we are trying to base our suggestions on such generalities as LI (light infantry), HI (heavy infantry), lite cavalry, hvy cavalry, archers, crossbows, longbows, For each nation there is such variation in those types of units that its hard to come up with general AI rules such as "he should build more HI" (which would mess up a nation such as Pangaea)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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