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  #1  
Old December 1st, 2003, 05:00 PM

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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Gandalf Parker:
Originally posted by PDF:
Then we would have people complaining because they chose a map which didnt allow the race they wanted to play.

Maybe the game-create could be submenu'd the way creating a pretender is (domain, magic, castle). The game create could offer settings, map, players, start.
Usually the map description specifies what nations can/cannot play, and anyway it should do it
I'd still find it easier to get back to another map than get back to the nation screen, try to remind what nations should be in, change and repeat...
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  #2  
Old December 1st, 2003, 05:27 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Impartial MASTER LIST of issues/problems

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Originally posted by Saber Cherry:
Sticky!!! Please?

BTW. Anyone want to recompile the list with the new additions, or is Patty-chan still around?
I think I already mentioned that getting this one stickied might require starting it again with a less condemning title. Something like "wish list" maybe.

How about "Santa, all I want for Cristmas is....."
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  #3  
Old December 1st, 2003, 06:18 PM

Chris Byler Chris Byler is offline
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by PhilD:
quote:
Originally posted by HJ:
It would be nice if the confirmation screen would pop up when you click on "throw it away" in item redistribution screen. I just accidentally threw away an item that I wanted to put in the lab, since I clicked just below the lab tag, and there were lots of commanders in the same province and I was scrolling down. It's unrecoverable and it's terminal, and it can be really painful, while at the same time it's not that often that you would want to throw something away either, so it wouldn't hamper the gameplay otherwise. A simple screen with clickable yes-no options would do.
I won't say there shouldn't be this kind of confirmation popup, but if you're really mad for losing your item, you can "quit without saving" and replay your turn.

Of course, depending on how far you are in your game, that may be a LOT...

This trick is also handy if you did alchemy in the wrong direction, bought too much province defense, or any other "immediate" action that you then regret. (I don't know why you can't cancel province defense that you bought this turn - but you can't, without this kind of trick.)

You don't need to quit without saving though - you can just finish your turn normally, but don't host, instead click on your nation again, and when it says you have already played your turn, click on "Redo turn from start".

In both cases though you will have to redo your entire turn.
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  #4  
Old December 1st, 2003, 11:28 PM
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Default Re: Impartial MASTER LIST of issues/problems

sorry to all that I haven't updated this list - I lost my internet connection almost 2 weeks ago, and won't have it again until friday (right now I'm writing from work - an emergency situation only). I do intend to update the list once I get connected again.

sorry about the delay.
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  #5  
Old December 10th, 2003, 07:27 AM
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Default Re: Impartial MASTER LIST of issues/problems

bump
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Old January 27th, 2004, 06:16 PM

Lord_Devi Lord_Devi is offline
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Default Re: Impartial MASTER LIST of issues/problems

I have another issue with the game..

5 Global enchantments?

Limits are for police, I think you should be able to have every beneficial global enchantment in the game cast at the same time.
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Old January 27th, 2004, 06:47 PM
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Lord_Devi:
I have another issue with the game..

5 Global enchantments?

Limits are for police, I think you should be able to have every beneficial global enchantment in the game cast at the same time.
More than five would be abusive. In my R'yleh game I have all five of the slots used myself. No one else in the game has the magical power to challenge me effectively. More slots would just make the disparity sicker.

What might make the game more fun though is to distinguish between rituals that affect only the caster's dominion, and those that affect others (or the whole world). Truly global enchantments should remain limited to 5. Or perhaps even reduced to 3. Dominion-wide enchantments could have limits removed. So more than one nation could have Gift of Health active at the same time. You can still Dispel someone else's enchantments if you want to be the only one to have it.
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