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  #1  
Old October 31st, 2003, 12:16 AM

Calanor Calanor is offline
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Default Re: another questions thread [gameplay restricted please]

Quote:
Originally posted by HJ:
quote:
Originally posted by ywl:
7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?
Guessing here:
The actual map speed of the army (i.e. one commander army) which is equal to the map speed of the slowest unit in it?

*nods* Yes, unless I have really misunderstood things, army movement should be the map movement speed of the commander plus his group of squadrons.
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Old October 31st, 2003, 10:32 PM

HJ HJ is offline
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Default Re: another questions thread [gameplay restricted please]

8 - What about the values for standards? I'm guessing that the value is added to the morale when doing morale checks. But also, what is the range of this in terms of the grid?

9 - What is the difference between strong poison and death poison? How are posions calculated in the first place?

[ October 31, 2003, 20:33: Message edited by: HJ ]
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  #3  
Old November 3rd, 2003, 07:33 PM
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Kristoffer O Kristoffer O is offline
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Default Re: another questions thread [gameplay restricted please]

Quote:
Originally posted by HJ:
8 - What about the values for standards? I'm guessing that the value is added to the morale when doing morale checks. But also, what is the range of this in terms of the grid?

9 - What is the difference between strong poison and death poison? How are posions calculated in the first place?
8) The value is the area of the effect. Each turn all units in the area regains lost morale.

9) Weak poison: damage value 5, Strong: 15, Death 35. Poison damage is calculated as other damage, 2d6+strength vs 2d6(+no armor allowed). One tenth of this rounded up is dealt to the target each turn.
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Old November 3rd, 2003, 08:12 PM
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Default Re: another questions thread [gameplay restricted please]

9) Could you clarify how the poison damage is applied. If my C'tis slinger rolls an 11(+5) dmg and his opponent rolls a 7 is the damage:

a) .9 for the next ten turns.
b) 9 first round + .9 for the next ten turns.

Also is there a resistance check vs the damage, and is poison damage cumulative i.e. you get hit by 2 slingers?
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  #5  
Old November 3rd, 2003, 08:22 PM

Pocus Pocus is offline
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Default Re: another questions thread [gameplay restricted please]

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by HJ:
8 - What about the values for standards? I'm guessing that the value is added to the morale when doing morale checks. But also, what is the range of this in terms of the grid?

9 - What is the difference between strong poison and death poison? How are posions calculated in the first place?
8) The value is the area of the effect. Each turn all units in the area regains lost morale.

9) Weak poison: damage value 5, Strong: 15, Death 35. Poison damage is calculated as other damage, 2d6+strength vs 2d6(+no armor allowed). One tenth of this rounded up is dealt to the target each turn.

would you care to develop on how morale tests are made? From your answer on standard, you are telling us that units can recover morale?? Up to their maximum morale?
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Old November 3rd, 2003, 08:42 PM
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Default Re: another questions thread [gameplay restricted please]

Quote:
Originally posted by josh_f:
9) Could you clarify how the poison damage is applied. If my C'tis slinger rolls an 11(+5) dmg and his opponent rolls a 7 is the damage:

a) .9 for the next ten turns.
b) 9 first round + .9 for the next ten turns.

Also is there a resistance check vs the damage, and is poison damage cumulative i.e. you get hit by 2 slingers?
Poison slings automatically poisons anyone in the square, so I'll use an assassin instead.

Your assassin strikes and hits a commander of ulm. The poison dagger deals 3+10(strength)+2d6 damage vs 18(armor)+2d6. Your assassin is lucky and deals five points of dmg. The commander is poisoned.

The poison has a value of 2d6+5(poison strength)-2d6(+no armor). Lets say 9 points. Each turn the poison will cause the commander 1 point of dmg until it has caused 9 points of dmg.

If the poison value was 11 the commander would take 2 points of dmg the first turn and then take 1 each turn until all 11 points were dealt. As the commander was already damaged from the initial strike he will die after 5 turns if the commander had 12 HPs.
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  #7  
Old November 3rd, 2003, 09:12 PM

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Default Re: another questions thread [gameplay restricted please]

is poison damage cumulative?


if you feel courageous, feel free to elaborate on this morale recovery rule.
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