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  #1  
Old November 1st, 2003, 06:12 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Quote:
Calanor:
quote:
Cherry:
Looks like SOMEBODY needs to go back and play Master of Magic. Hello, do you think I just pull this stuff out of my ***?
Embarassingly enough, I never played MoM.

I'm not kidding at all here - you need to play it. MoM and Xcom1 continue to be 2 of the best strategic games of all time. It's worth all the trouble of getting them to run in XP. Well, MoM is, anyway; Xcom is much harder to run correctly.

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By Kier Maxwell
I would suggest returning to all infantry moving 2 stategically but HI pay 2 for a rough province while LI pay 1 so that LI move faster than HI in the rough and the same in the open. This would encourage you to use lighter armed troops in mountainous area's whereas at present LI are more suited to open terrain.
Sounds good.

-Cherry
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Old November 1st, 2003, 06:16 PM

Dekent Dekent is offline
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Running MoM in windows XP is quite easy...all you have to do is allocate the memory it wants to it manually and run it in comp. mode.

(Good luck if you want sound though)

You can also get it easily at http://www.the-underdogs.org/
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  #3  
Old November 1st, 2003, 06:24 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

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Originally posted by Dekent:
Running MoM in windows XP is quite easy...all you have to do is allocate the memory it wants to it manually and run it in comp. mode.

(Good luck if you want sound though)

You can also get it easily at http://www.the-underdogs.org/
Hey, the sound is awesome! The music, anyway=) Try VDMS.
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Old November 1st, 2003, 06:26 PM
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

But back to the topic=)

(repost)

There seems to be a consensus, amongst most players, that light infantry and militia are fairly worthless. And specifically, that they are worthless because everything light infantry and militia do, heavy infantry does better. Plus, HI Lasts much longer.

Note:

LI=Light Infantry
MI=Medium Infantry
HI=Heavy Infantry
LC=Light Cavalry
HC=Heavy Cavalry
AP=Armor Piercing, not Action Points

Suggestions to rebalance light and heavy troops include:

1) Allow variable unit upkeep (not always 1/15 of cost);
2) Include resource cost in unit upkeep;
3) Allow light units to disband;
4) Decrease the gold cost of light units;
5) Increase the gold cost of heavy units;
6) Give additional tactical commands to light units (e.g. "skirmish" - avoid melee);
7) Change the tac AI to allow effective skirmishing;
8) Add additional formations (like "wide" and "loose");
9) Give light units free supplies, or making them consume less;
10) Make HI consume more supplies;
11) Rescale supply points by a factor of 10, to reduce granularity (average consumption => size*5);
12) Increase light unit defense stats;
13) Let blows that do not penetrate armor still do some minor HP damage (say, .25 average);
14) Make blows that do not penetrate armor do some minor fatigue damage (say, 1d6/size);
15) Add mundane armor piercing weapons (like making pikes AP);
16) Give bonuses/penalties to light/heavy units in various terrains;
17) Add "Critical Strike" which deals 2x or AP damage for very high attack rolls;
18) Make heavy armor reduce attack rating;
19) Allow LI/LC to attack non-adjacent enemy territories (move across a friendly province and attack);
20) Add strategic "Raid" orders for LI/LC (skirmish and retreat);
21) Add "Move-Pillage" orders for LI/LC (e.g. Mongols, Vikings, German barbarians);
22) Increase armor encumbrance in deserts (dehydration), swamps (footing), and mountains (elevation);
23) Introduce variable armor-piercing levels: X% AP, or 50% AP for the first X protection;
24) Give both LI and HI 2 strategic moves, but allow LI to move through rough terrain at a cost of 1 move point.

So, if you have more suggestions, or want to praise or slam an extant one, comment here.

-Cherry

[ November 01, 2003, 16:26: Message edited by: Saber Cherry ]
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Old November 1st, 2003, 07:38 PM

LordArioch LordArioch is offline
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

I got MoM to run with DOSBOX. But about pikes vs. cavalry, it just occured to me that lances get one attack. If that lance attack is repelled and doesnt go through is that its one use for the battle? Then pikemen with repel could soften the initial charge from knights (which is really deadly).
So they might already be a good choice against cavalry with lances.
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Old November 1st, 2003, 11:09 PM

Calanor Calanor is offline
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Quote:
Originally posted by Saber Cherry:
I'm not kidding at all here - you need to play it. MoM and Xcom1 continue to be 2 of the best strategic games of all time. It's worth all the trouble of getting them to run in XP. Well, MoM is, anyway; Xcom is much harder to run correctly.
I know, I know.. I am an old X-Com 1 player, though
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Old November 1st, 2003, 11:22 PM

Calanor Calanor is offline
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Quote:
Originally posted by LordArioch:
I got MoM to run with DOSBOX. But about pikes vs. cavalry, it just occured to me that lances get one attack. If that lance attack is repelled and doesnt go through is that its one use for the battle? Then pikemen with repel could soften the initial charge from knights (which is really deadly).
So they might already be a good choice against cavalry with lances.
I don't know if I feel that a repel attempt vs lances would turn them into a counter-cavalry unit. Besides, cavalry in general is tough, be it with or without lances and a counter-cavalry bonus would not only be useful - it would be quite sensible in a historic sense. Different cultures/nations might employ different approaches to counter cavalry, though - two-handed swords may be employed vs cavalry in some cultures, for instance, although I would assume that these would be particularily useful vs light cavalry charging in an open formation. In this case, you'd mainly use the sword to cut off the horse's legs, not to attack the horseman. Regardless, I feel that it would be a good idea if Dominions in some way or another had units that would be put on the field to counter cavalry.

Not that this has much to do with Heavy Infantry and the like, but anyway..
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